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    How to Update Splatoon 3

    In this article, you'll learn how to update Splatoon 3.

    Note

    • This update must be applied in order to use the game’s online features.
    • A Nintendo Switch Online membership is required to use the game's online features.
    • Save data will still be available for use after downloading the update.
    • The update will download and install automatically if the console is connected to the internet and the Automatic Software Updates setting is enabled. If there is not enough space in the system memory or on a microSD card to download the update, you will first need to expand or free up memory space and then follow the steps below.
    • All players must be using the same version of the software to play together. Please make sure you have the same update version as the person you are playing with.

    On 18 April 2024, a new software update for Splatoon 3 became available for download. Please take a moment to download and install this update while your Nintendo Switch console is connected to the internet.

    Complete these steps

    1. Connect the Nintendo Switch console to the internet.
    2. From the HOME Menu, highlight the icon for the software you wish to update without actually starting the software.
    3. Press the + Button or - Button, then select Software Update, followed by Via the Internet.
    4. Once the update is installed, the newest version number will be displayed on the title screen.

    Update history

    Ver. 7.2.0 (Released 18 April 2024)

    Changes to Multiplayer

    • The terrain in Undertow Spillway has been changed in all modes.
    • Specifications for some main weapons have changed.
      Weapon Change Details
      Sploosh-o-matic
      Neo Sploosh-o-matic
      • Slightly expanded shots’ collision detection with players to make it easier to hit opponents.
      Splattershot Pro
      Forge Splattershot Pro
      • Maximum damage has been increased from 42.0 to 45.0.
      Splattershot Nova
      Annaki Splattershot Nova
      • Reduced the shot spread while on land by approximately 8%.
      H-3 Nozzlenose
      H-3 Nozzlenose D
      • Maximum damage has been increased from 41.0 to 44.0.
      Luna Blaster
      Luna Blaster Neo
      Order Blaster Replica
      • Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%.
      S-BLAST '92
      S-BLAST '91
      • Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%.
      Painbrush
      Painbrush Nouveau
      • Increased inking width when holding the ZR Button to ink while moving forward by approximately 18%.
      • Shortened the time before ink starts recovering after holding the ZR Button to ink while moving forward by approximately 1/6th of a second.
      Dapple Dualies
      Dapple Dualies Nouveau
      • Movement speed while firing is now about 5% faster.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Big Bubbler
      • Reduced damage dealt to the inner device and top section by approximately 22%.
      Splattercolor Screen
      • Increased the damage dealt to opponents who touch the screen from 30.0 to 40.0.
      Triple Splashdown
      • Reduced the amount of time it takes for the player and ink fist to start dropping after they rise up by about 1/6th of a second.
      • Decreased the radius of the 60.0-damage explosion by approximately 13%.
      Kraken Royale
      • Made it so that Super Jumping to an ally using Kraken Royale will Super Jump to the location where that ally started using Kraken Royale rather than the ally’s current position.
    • Points required for some special weapons have been changed.
      Weapon Before After
      Neo Splash-o-matic 210 200
      N-ZAP '89 180 170
      Carbon Roller 170 160
      Gold Dynamo Roller 190 180
      Splat Charger
      Order Charger Replica
      200 190
      Splatterscope 200 190
      Dapple Dualies 180 170
      Splattershot
      Hero Shot Replica
      Order Shot Replica
      200 210
      Squeezer 210 220
      Range Blaster 200 210
      Snipewriter 5H 200 210

    This update focuses on making changes to multiplayer.

    For some main weapons, we’ve strengthened their unique characteristics or made them easier to handle.

    For the Big Bubbler, we’ve changed it to increase the amount of time you can safely act by making it harder to destroy, even from positions that make it easy to attack the weak points.

    For the Splattercolor Screen, we’ve changed it to make it easier to control opponents’ movements by increasing the risk of touching the screen.

    For the Triple Splashdown, while it is difficult to time its use when opponents actively attempt to shoot the player down, it is extremely powerful when opponents don’t shoot the player down. Therefore, we have simultaneously changed it to make it harder to shoot down and narrowed the area of effect.

    For the Kraken Royale, we changed it to ease an issue where, from the perspective of opposing players, it felt difficult to stop countdown progression when combining Kraken Royale with Super Jump in certain modes.

    We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for Sizzle Season 2024.

    The next update is also planned to change it so that when a player’s rank in any mode is within rank 1,000 for the previous season’s X Rankings, the rank change due to the season switch will become S+0.

    This change is to alleviate a problem making matchmaking in X Battles difficult immediately after the season switch for players with particularly high X Power.

    Fixes to Player Controls

    • Fixed an issue where charger shots sometimes hit the ground at the player’s feet feet when changing direction while quickly firing after swimming.
    • Fixed an issue causing brella canopies to disappear roughly 16/60th of a seconds sooner when launched at the same time that they ran out of durability compared to when not launched.
    • Fixed an issue with the Recycled Brella 24 Mk I that sometimes prevented it from firing if the canopy was destroyed at the same time as attempting to fire immediately after closing it.
    • Fixed an issue in which, after using Killer Wail 5.1 and performing a command that emptied the special gauge during a Super Jump, the next time the player used Killer Wail 5.1, the special gauge would instantly emptied empty the moment it was used.
    • Made it so that the New Squiffer’s aim would not become unstable by fixing an issue with the Zipcaster where, when the player took damage while jumping after clinging to a wall, their upper-body posture would become unintentionally unstable.
    • Fixed an issue in which, when defeating an opponent at the same time that they used Triple Splashdown, the sound effect indicating the activation of Triple Splashdown would sometimes not play even though the ink fists from Triple Splashdown would occur.
    • Fixed an issue in which the effects of the Respawn Punisher gear ability would be applied if a player was defeated by an opponent equipped with Respawn Punisher and then fell off the stage or into water before being defeated by another player.
    • Fixed an issue where sometimes, when a player participates with an unstable wireless environment, defeating that player while they were using a special weapon would cause the next special weapon that that player uses to not be displayed correctly.

    Fixes to Multiplayer

    • Fixed an issue in Tower Control mode where the tower would sometimes not progress when a player was submerged in ink in the corner of the top surface of the tower.
    • Fixed an issue in Marlin Airport where players would sometimes land in a different location when using Super Jump to go to certain locations near the spawn point.
    • Adjusted the display position of the Turf War map to Ffixed an issue at Marlin Airport where players inside the Spawner would sometimes not fit on-screen by adjusting the display position of the Turf War map.
    • Fixed an issue at Marlin Airport where, when using the Zipcaster near moving terrain, the player would sometimes end up clipping into the terrain when the effect ended.
    • Fixed an issue at Marlin Airport that allowed players to get from certain inkrails onto fences that they were not intended to be able to get on.
    • Fixed an issue in which, when launching a brella’s canopy while standing on a rising terrain in Bluefin Depot and Marlin Airport, the canopy would sometimes not move straight forward.

    Fixes to Salmon Run

    • Fixed an issue where, if a Golden Egg was thrown off the stage after transferring between inkrails, the Golden Egg would sometimes reappear far away when returning to the stage. Instead, it will now return to the base of the last inkrail ridden.
    • Fixed an issue in which, when a Fish Stick was standing in a Flipper-Flopper's area, the inking status of the top of the Fish Stick affected the determination of whether the area had been inked back.

    Other Fixes

    • Fixed an issue causing some terrain to not be displayed correctly at Inkopolis Square when a Splatfest or Big Run is taking place
    • Fixed an issue where, when trying to join a room with a password and accidentally entering an incorrect password, matchmaking would sometimes be started alone without a message informing players that the password was incorrect.

    Ver. 7.1.0 (Released 22 March 2024)

    Changes to Splatfests

    • Added a song that will play during Splatfest Battles and Tricolor Battles.
      • This song will play regardless of whether the player has downloaded the DLC.

    Changes to Salmon Run

    • For players not on the host console for multiplayer, shortened the time until those players pick up Golden Eggs touched immediately after depositing or throwing another Golden Egg.

    This update focuses on adding a song for Splatfests.

    The next update, which is planned for the middle of Fresh Season 2024, will make changes to things like battles.

    Bug Fixes

    Fixes to Player Controls

    • Fixed an issue with the Order Brella Replica’s canopy where the ink shown on it relative to the damage taken was less than the Splat Brella and the Sorella Brella.
    • Fixed an issue in Clam Blitz mode where, when you did not have a clam, it was possible to swing rollers with shorter intervals than normal by alternately swinging the roller and performing the clam-throw action.

    Fixes to Side Order

    • Fixed an issue where sometimes when players cleared the Side Order story and returned to the square, a communication error would occur and prevent them from watching to the end of the cutscene.
      • A feature for rewatching this cutscene has been added to the Spire of Order entrance.
    • Fixed an issue that sometimes prevented the player from controlling the character after the cutscene looking up at the Spire of Order.
    • Fixed an issue where, when continuously playing Side Order, the in-game music sometimes stopped playing.
    • Fixed an issue where, when the player pressed the + Button to open the pause screen with certain timing after entering a floor, the floor’s music sometimes did not play when the player closed the pause screen.
    • Fixed an issue where, due to reasons such as activating Broken-Armor Jump midair, sometimes when staying airborne at a position high up in the air, the player is treated as having fallen outside the stage despite being in a position where they can return to the stage.
    • Fixed an issue where the jump height when jumping off a bounce pad was not uniform.
    • Fixed an issue where, when restarting after making a mistake on a floor where a Bonus Challenge occurred, the icon in the upper left showing the bonus conditions was sometimes displayed overlapping with those different from the original conditions.
    • Fixed an issue where the colour of the mark indicating what you are aiming at sometimes differed from the colour of the player's ink due to the Homing Shots color chip.
    • Fixed an issue in Rotational.Floor where players sometimes clipped into terrain when getting stuck between a Whirling Accelerando and the terrain.
    • Fixed an issue where, when a Parallel Canon touched an active inkrail, it would sometimes blow the player away significantly.
    • Fixed an issue where, when pressing the A Button on the point-calculation screen at the end of a run at the Spire of Order, the number of earned points displayed was sometimes higher than the number of points actually obtained.

    Fixes to SplatNet 3

    • Fixed an issue where the “High Score!” that displays in Side Order Stats sometimes did not update properly.

    Other Fixes

    • Fixed an issue where badges according to X Rankings placement sometimes could not be obtained in Chill Season 2023.
      • When your final ranking in Chill Season 2023 meets the requirements, you will automatically earn a badge when you connect to the internet and go to the lobby after applying the updated data.
      • You can check your final ranking on SplatNet 3.
    • Fixed an issue where pressing in the Left Stick on the screen where you ask Murch or Spyke to add gear abilities sometimes prevented you from performing any further actions.
    • Fixed an issue where the time limit could not be changed when using the Random function to select a Tableturf Battle stage in multiplayer.

    Note: Compatible with Ver. 7.0.0 battle replays. Not compatible with Ver. 6.1.0 or earlier battle replays.

    Ver. 7.0.0 (Released 22 February 2024)

    Changes to DLC

    • Added support for Side Order DLC.
      • Players who have purchased the Splatoon 3: Expansion Pass – Inkopolis & Side Order DLC can start the Side Order story by heading to Inkopolis Square from the train station in the square.

    Season and Catalog Changes

    • Fresh Season 2024 begins on March 1, 2024. This includes:
      • A new catalog, including new gear, titles, Splashtags, decorations, stickers and emotes.
      • 153 pieces of gear added to store product lineups.
      • 1 new battle stage: Marlin Airport.
      • 2 new main weapons.
      • 9 new sets of existing main weapons paired with different sub and special weapons.
      • A new Salmon Run stage: Bonerattle Arena.
      • 20 new Tableturf Battle cards.

    Changes to Gear

    • Added new ways to Adjust Gear.
      • This applies to certain glasses, visors, hoodies, sweaters, layered T-shirts, and shoes with socks.
      • Select any supported gear from the Equip screen and press the Y Button to adjust it.
    • Made it possible to Adjust Gear for certain caps as well as T-shirts that previously did not support it, such as Splatfest Tees.

    Changes to Multiplayer

    • Added 2 songs that will play during battles.
      • These songs will play starting from the beginning of Fresh Season 2024.
    • New main weapons have been added.
      • These weapons will be available in the shops at the start of Fresh Season 2024.
      Weapon Details
      Douser Dualies FF
      • Normal shots from these dualies have a long flight range.
      • The Dodge Roll moves a long distance, but in exchange it cannot be performed repeatedly.
      • When shooting after a Dodge Roll, the flight range of shots decreases, but the rate of fire increases dramatically.
      Recycled Brella 24 Mk I
      • This brella can deal high amounts of damage to even distant opponents due to the low scatter of its shots.
      • The canopy has a low durability, but it can launch quickly and has a short recovery time.
    • New and returning weapons have been added.
      • These weapons will be available in the shops at the start of Fresh Season 2024.
      Weapon Sub Weapon Special Weapon
      .52 Gal Deco Curling Bomb Splattercolor Screen
      Foil Flingza Roller Suction Bomb Splattercolor Screen
      New Squiffer Autobomb Zipcaster
      Custom E-liter 4K Squid Beakon Kraken Royale
      Custom E-liter 4K Scope Squid Beakon Kraken Royale
      Custom Explosher Splash Wall Triple Splashdown
      Dread Wringer D Squid Beakon Wave Breaker
      Nautilus 79 Suction Bomb Triple Splashdown
      Glooga Dualies Deco Point Sensor Trizooka
      Douser Dualies FF Ink Mine Killer Wail 5.1
      Recycled Brella 24 Mk I Angle Shooter Big Bubbler
    • Specifications for some main weapons have changed.
      Weapon Change Details
      Big Swig Roller
      Big Swig Roller Express
      • Reduced the amount of ink consumed for horizontal swings and vertical swings by approximately 10%.
      Mini Splatling
      Zink Mini Splatling
      • Ink splatter is now more likely to fall around the player’s feet.
      Glooga Dualies
      Glooga Dualies Deco
      • Increased the radius of the ink splatter at the point of impact by approximately 10%.
      REEF-LUX 450
      REEF-LUX 450 Deco
      • Increased the amount of ink consumed for up to the first charge level by approximately 17%.
    • Points required for some main weapons' specials have been changed.
      Weapon Before After
      .52 Gal 190 200
      Enperry Splat Dualies 190 200
    • Added dedicated poses to the Reppin' Inkopolis emote for when the player is equipping dualies, brellas, stringers, or splatanas.

    Changes to Splatfests

    • Players can now use new Fizzbangs in Splatfest Battles and Tricolor Battles.
      • Press the A Button (or the L Button) to throw a Fizzbang. It will launch a firework where it lands to ink the ground and deal a small amount of damage to enemies.
      • Fizzbangs are acquired when landing on the stage from the spawner and when a player defeats an opponent. The number of Fizzbangs acquired at these times increases as the time remaining in the battle gets lower.
      • You can have up to seven Fizzbangs.
    • The points earned by each division during the final results have been adjusted, and the second-place team in each division will also now earn points.
      Division Before After
      1st place 1st place 2nd place
      Sneak Peek +7p +90p +45p
      Votes +8p +70p +35p
      Splatfest Battle (Open) +12p +120p +60p
      Splatfest Battle (Pro) +12p +120p +60p
      Tricolor Battle +18p +180p +90p
    • The matchmaking method for Splatfest Battle (Open) has been adjusted to improve matchmaking efficiency for groups of two players.

    Changes to Salmon Run

    • Added items that can be exchanged for fish scales.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Loaned Reefslider
      • Increased the damage dealt by the charge attack from 400.0 to 500.0.
      • Increased the effective radius of the area of the charge attack by approximately 50%.
    • Lowered the frequency of animation updates for distant Salmonids when there is a large total number of Salmonids on the stage in order to reduce the occurrence of game slowdown.

    Changes to Tableturf Battle

    • Added more characters who can be invited to Tableturf Battle Dojo.
      • To invite new characters, players must download the Side Order DLC and progress the story.
    • Added seven stages that can be selected for battles against other players.
    • Added a Random feature which will move the cursor to a random stage when selecting a stage for battles against other players.
      • You can use it by pressing the Y Button on the stage selection screen.
    • Changed the stage used by Spyke in Tableturf Battle Dojo.
    • Increased the number of decks players can save from 16 to 32.

    Changes to SplatNet 3

    • Added the Side Order Stats feature.
    • Added Journey 5 to Wandercrust.
      • Players will be able to support Journey 5 after completing Journeys 1 through 4.
      • Journey 5 can only be supported with points earned by inking turf from Fresh Season 2024 onward.

    Changes to Tournament Manager

    • From Fresh Season 2024 onward, players will be able to get a food ticket when participating in tournaments held with Tournament Manager.
      • Players can receive their ticket from the lobby terminal after participating in a tournament.
      • Players who withdraw from the tournament or are disqualified will not be able to receive the ticket.
      • Players may receive one ticket per season.
    • Added badges that directors and codirectors who complete tournaments using Tournament Manager will be able to receive based on the total number of tournament participants.
      • Participation in tournaments completed before applying this update data will also be counted.
    • Added a Prevent Stage Reuse option to Battle Settings.
      • When this option is enabled, randomly chosen stages will automatically be removed from the pool of random stages after finishing a battle on that stage.
      • Stages will not be removed if the battle is interrupted.

    This update focuses on support for the Side Order DLC as well as feature additions, Splatfest changes, and tweaks to multiplayer for Fresh Season 2024, which begins in March.

    For multiplayer, we’ve added new main weapons and adjusted some main weapons to make them easier to handle for players who use them frequently.

    Our next update is planned for the middle of Fresh Season 2024 and should focus on balance adjustments.

    Bug Fixes

    Fixes to Player Controls

    • Changed the connection points for inkrails in multiplayer battle modes to be transparent when close to the camera, making it easier to target opponents.
    • Fixed an issue where the special animation played when a player hit another player in a state that prevents damage (such as from the Booyah Bomb or Reefslider) with all three shots from a single trigger pull of a H-3 Nozzlenose or H-3 Nozzlenose D, regardless of the fact that the other player cannot be defeated.
    • Fixed an issue where unintended colouring was being displayed for the part of the Nautilus 47 that shows the ink colour.
    • Fixed an issue where, when a player hit a single opponent with multiple shots from a brella’s scattershot at the same time, the number of animations that indicate hits was sometimes lower than the number of shots that hit.
    • Fixed an issue where, when a player performed certain actions while the Splat Brella’s canopy was gone, it was sometimes possible to fire the scattershot again after a shorter interval than normal.
    • Fixed an issue with the Undercover Brella where the interval between continuously fired scattershots was sometimes longer than normal when the destroyed canopy recovered while the player was holding the ZR Button to fire continuously.
    • Fixed an issue with stringers where, when fired vertically from a height close to the ground at an angle that is nearly straight upward, some arrows would sometimes land at the player’s feet immediately after firing.
    • Fixed an issue where, when a player performed certain actions immediately before the Crab Tank ended, they would sometimes ready their sub weapon even when not pressing the R Button.
    • Fixed an issue where, when a player threw a Tacticooler while moving backward and aiming diagonally upward, sometimes the Tacticooler would be placed at the player’s feet.
    • Fixed an issue where, when a player defeated a foe who was about to activate Kraken Royale, the next time that foe activated the special, the animation indicating that the Kraken Royale effect is about to end would sometimes play from the start.
    • Fixed an issue with the ink fists created by Triple Splashdown where, when they touched terrain moving horizontally from below, they sometimes moved horizontally along with the terrain.
    • Fixed an issue where, when a player used Triple Splashdown while riding an inkrail, the player’s position sometimes moved horizontally.
    • Fixed an issue in Clam Blitz mode where the display showing the number of clams held by a player was sometimes hidden behind other displays.
    • Fixed an issue in Clam Blitz mode where, depending on the weapon the player was equipping, the screen sometimes did not zoom in where aimed when holding a clam or power clam at the ready.
    • Fixed an issue in Clam Blitz mode where players could sometimes get on top of the basket by using Triple Splashdown toward the goal with certain timing.

    Fixes to Multiplayer

    • Fixed an issue in Scorch Gorge in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Eeltail Alley in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Undertow Spillway in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Hammerhead Bridge in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Hammerhead Bridge in Rainmaker mode where players who used Triple Splashdown with certain timing from the goal were able to invade their opponents’ base.
    • Fixed an issue in Hammerhead Bridge in Clam Blitz mode where some clams generated in the stage before the start of the battle were generated inside terrain.
    • Fixed an issue in Museum d'Alfonsino in the Rainmaker mode where players who used the Rainmaker shield and Kraken Royale were able to clip into terrain from certain locations and stay there.
    • Fixed an issue in Mahi-Mahi Resort where players sometimes clipped into terrain when using a Super Jump to certain locations at the time when the water level changes.
    • Fixed an issue in Wahoo World where the ink fist created by Triple Splashdown sometimes impacted walls near the centre.
    • Fixed an issue in Wahoo World where players who used Super Jump and Triple Splashdown were able to get into and stay in unintended locations.
    • Fixed an issue in Flounder Heights where players who used Super Jump and Triple Splashdown were able to get into and stay in unintended locations.
    • Fixed an issue in Flounder Heights in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Manta Maria where certain pillars did not appear on the Turf Map.
    • Fixed an issue in Humpback Pump Track in Tower Control mode where players who used the tower and Triple Splashdown in certain spots were able to get into and stay inside terrain.
    • Fixed an issue in Shipshape Cargo Co. where falling at certain spots while doing a dualies Dodge Roll sometimes caused the player to be submerged in water on the floor.
    • Fixed an issue in Robo ROM-en where it was not possible to swim on certain inkable walls.
    • Fixed an issue in Robo ROM-en where players who used Triple Splashdown were able to climb to the top of walls near the centre of the stage.
    • Fixed an issue in Robo ROM-en where it was possible to select spots when doing a Squid Spawn where you cannot actually land.
    • Fixed an issue in Robo ROM-en where players who used the Crab Tank were able to climb atop certain walls.
    • Fixed an issue in Bluefin Depot where, when a player boarded an elevator and then got off immediately, the elevator would continuously move up and down.
    • Fixed an issue in Bluefin Depot in Splat Zones where it was possible to use certain methods to clip into terrain.

    Fixes to Salmon Run

    • Fixed an issue where the damage dealt to Salmonids using the loaned N-ZAP ‘85 was lower than the damage dealt to enemies with N-ZAP ‘85 in multiplayer battles.
      • The damage dealt by loaned weapons sometimes differs from the multiplayer battle weapons of the same name, but as a general rule they do not deal less damage than their multiplayer battle mode counterparts.
      • The damage dealt by the multiplayer battle N-ZAP ‘85 was increased in Ver. 6.1.0, making it deviate from the general rule. This has now been fixed.
    • Fixed an issue that sometimes prevented dealing damage to Grillers with the Reefslider’s charge attack.
    • Fixed an issue where players would take a large amount of damage when Kraken Royale ended while inside a Mudmouth, and made it so that the player is instead pushed outside of the Mudmouth.
    • Fixed an issue that prevented obtaining normal Power Eggs when a player hit a non-weak point part of a Griller with attacks from weapons like the Grizzco Slosher.
    • Fixed an issue that sometimes made Fish Sticks appear less frequently in wave three when the tide level is the same for waves one and three, but wave two has a different tide level.
    • Fixed an issue where shooting the surface of the water would damage Big Shots submerged in the water.
    • Fixed an issue that sometimes caused Drizzlers to fire shots at a lower position than intended when aiming for a player in a cannon at a high position.
    • Fixed an issue where Megalodontias that ate Steelheads were not damaged by the Steelhead’s explosion.
    • Fixed an issue in Salmonid Smokeyard where sometimes a player who was defeated atop a propellervator would respawn on the water and be submerged there continuously.
    • Fixed an issue that sometimes prevented acquiring certain Golden Eggs when in an unstable network environment.
    • Made it so that the explosion damage from destroying Horrorboros bombs is applied to Flyfish with open containers.
    • Fixed an issue where the explosion damage from destroying Horrorboros bombs was less than intended.

    Fixes to Splatfests

    • Slightly adjusted ink colour during mirror matches in Splatfest Battles and Tricolor Battles to address an issue where, depending on the stage, ink colour felt too bright.
    • Fixed an issue where, when a player ended the previous Splatfest with festival shells, immediately after starting the next Splatfest festival shells would be shown in the match menu even if the player did not actually have festival shells.

    Other Fixes

    • Fixed an issue in the square where, when a player disconnected from the internet by putting the console to sleep then ended sleep mode and resumed the game, the player would be returned to the offline square even if it was possible to return to the online state.
    • Fixed an issue where, when a player zoomed in on a battle replay before restarting the replay from the beginning and switching to Top-Down Camera, the camera remained zoomed in.
    • Fixed an issue where elevator positions were sometimes not replicated properly when a player played a battle replay for Bluefin Depot and moved (set) the replay position.
    • Fixed an issue where, when a player played a battle replay for Tower Control mode and moved (set) the replay position to a time after a checkpoint has been passed, sometimes the checkpoint that ought to have been passed continued to be shown.
    • Fixed an issue where the player’s gear did not display properly when certain actions were taken on the Equip screen.
    • Changed the term “Neo Splatana Stamper” to “Splatana Stamper Nouveau.”
    • Fixed the translation for Spiked Duck Boots in certain languages.

    Ver. 6.1.0 (Released 25 January 2024)

    Changes to Multiplayer

    • The terrain in Mincemeat Metalworks has been changed in all modes.
    • Specifications for some main weapons have changed.
      Weapon Change Details
      N-ZAP '85
      N-ZAP '89
      • Maximum damage has been increased from 28.0 to 30.0.
      Dynamo Roller
      Gold Dynamo Roller
      • Widened the angle at which horizontal swings deal maximum damage.
      Flingza Roller
      • Widened the angle at which horizontal swings deal maximum damage.
      • Reduced the amount of time it takes for ink to begin recovering after a vertical swing by about 5/60 of a second.
      Inkbrush
      Inkbrush Nouveau
      • Increased movement speed when holding the ZR Button to paint while moving forwards by approximately 3%.
      • Reduced the amount of ink consumed when holding the ZR Button to paint while moving forwards by approximately 7%.
      Splat Brella
      Sorella Brella
      • Reduced the amount of ink consumed when firing a shot by approximately 13%.
      Undercover Brella
      Undercover Sorella Brella
      • When the player holds the ZR Button to fire, they will now be able to jump higher than before.
      Squeezer
      Foil Squeezer
      • Increased the amount of ink consumed by the first shot fired after pressing the ZR Button by approximately 9%.
      • Slightly decreased the number of spray droplets created by shots fired when holding the ZR Button.
      Ballpoint Splatling
      Ballpoint Splatling Nouveau
      • Slightly increased the scatter of shots fired on land at the longer flight range.
      Splatana Stamper
      Splatana Stamper Nouveau
      • Reduced the width of spray droplets created by charged slashes by approximately 10%.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Wave Breaker
      • When placed, enemies around it will be marked for a short period of time.
      Ink Storm
      • Damage taken while within the area of effect of your own team's Ink Storm will be recovered more quickly, even when not submerged in ink.
    • Points required for some special weapons have been changed.
      Weapon Before After
      Neo Sploosh-o-matic 180 170
      Forge Splattershot Pro 210 200
      Luna Blaster 180 170
      Bamboozler 14 Mk I 200 190
      Zink Mini Splatling 200 190
      Splattershot
      Hero Shot Replica
      190 200
      N-ZAP '85 190 200
      Tri-Slosher Nouveau 200 210
      Heavy Edit Splatling 190 200

    This update focuses on making tweaks to multiplayer. For main weapons, we made adjustments with the intention of making it easier to handle and utilise the strengths of some weapons, as well as adjusting the performance of some weapons that can hold the line in battle from a distance. For special weapons, we made changes that will create new ways to use them, expanding the range of gameplay. We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for the new season starting in March.

    Bug Fixes

    Fixes to Player Controls

    • Fixed an issue while charging a Fizzy Bomb that sometimes resulted in the number of charged explosions displaying as increasing approximately 1/60 seconds faster than when they had actually increased.
    • Fixed an issue that sometimes caused the jumping animation to be omitted when the player activated the Kraken Royale while swimming in ink on a wall.
    • Fixed an issue that sometimes caused the Rainmaker to become embedded in the wall if a player carrying the Rainmaker was splatted while submerged in ink on a wall.

    Fixes to Multiplayer

    • Fixed an issue in Bluefin Depot that caused players who activated the Zipcaster near certain areas on the elevators to clip into the terrain when they returned to their original spot after the effect ended.
    • Fixed an issue in Bluefin Depot that caused Tenta Missiles and Ink Storm to get cut off by things like the elevators or the metal bridge.
    • Fixed an issue in Bluefin Depot in Turf War and Tower Control modes that allowed players to unintentionally reach higher terrain by using Triple Splashdown in certain areas.
    • Fixed an issue in Bluefin Depot in all modes except Tower Control that allowed players to unintentionally land on certain terrain.
    • Fixed an issue in Bluefin Depot in Tower Control mode that allowed players to get inside certain terrain.
    • Fixed an issue in Bluefin Depot in Tower Control mode that prevented certain walls near the centre of the stage from being inked correctly.
    • Fixed an issue in Bluefin Depot in Rainmaker mode where certain areas would not allow players to swim, even if those areas appeared to be inked.

    Fixes to Salmon Run

    • Fixed an issue when replaying job scenarios recorded in past versions where a different King Salmonid would sometimes appear than the King Salmonid that appeared originally.
    • Fixed an issue that sometimes prevented players from being able to splat Boss Salmonids with a charged swipe using a Grizzco Splatana if another player on their work crew had a Splatana Stamper or Splatana Wiper.
    • Fixed an issue in Spawning Grounds that caused slowdown when players were on top of certain terrain.

    Other Fixes

    • Fixed an issue on the locker editing screen that sometimes caused the name of a selected weapon to not display correctly when the weapon icons were arranged in a certain order.

    Ver. 6.0.2 (Released 22 December 2023)

    Fixes to Multiplayer

    • Adjusted the change in color when affected by the Splattercolor Screen to make it more natural. The screen brightness of the effect itself has also been dimmed.

    Fixes to Salmon Run

    • Made it possible for those who participated in the Big Run held from 12/2 to 12/4 and did not properly receive the decorations or badges for their scores to acquire the decorations and badges they should have received.
      • You can acquire them by entering the lobby after applying this update.

    Other Fixes

    • Fixed an issue that sometimes caused a communication error to occur when players who have seen the news about the start of a new season and players who have not seen it communicate in the Shoal.

    Note: Compatible with Ver. 6.0.1 and Ver. 6.0.0 battle replays. Not compatible with Ver. 5.2.0 or earlier battle replays.

    Ver. 6.0.1 (Released 8 December 2023)

    Fixes to Player Controls

    • Fixed an issue that sometimes caused the screen to freeze for a short while during battles or work shifts.
    • Fixed an issue that sometimes caused players who activated their Triple Splashdown special after performing certain actions to appear in a different location on the screens of other players.

    Fixes to Salmon Run

    • Fixed an issue in Big Run that caused the news to not appear correctly when the event ended and prevented players from receiving a badge or decoration according to their high score.
      • Players who have already been affected by this issue can see the news play properly and also receive the badge or decorations they were supposed to receive by applying this update.
    • Fixed an issue that caused shots from the Crab Tank’s cannon to do less damage than before when hitting the body of a Steelhead while it’s growing a bomb from its head.

    Other Fixes

    • Fixed an issue where, if a player’s system went into sleep mode and disconnected from the internet, then came out of sleep mode and the player restarted the game, the player would return to the square instead of where they were before.

    Note: Compatible with Ver. 6.0.0 battle replays. Not compatible with Ver. 5.2.0 or earlier battle replays.

    Ver. 6.0.0 (Released 30 November 2023)

    Basic Information

    • Compatibility with local communication (the Shoal) for previous versions
      • No
    • Compatibility with battle replays for previous versions
      • No
    • Compatibility with drawings and lockers for previous versions
      • No

    Added Features, Feature Improvements and Adjustments

    Season and Catalog Changes

    • On 30 November 2023, data relating to Chill Season 2023 was added to the game. This includes:
      • A new catalog, including new gear, titles, Splashtags, decorations, stickers and emotes.
      • 1 new battle stage (Robo ROM-en) and 1 returning battle stage (Bluefin Depot).
      • 2 new special weapons.
      • 9 new sets of existing main weapons paired with different sub and special weapons.
      • A newly discovered King Salmonid, Megalodontia.
      • 11 new Tableturf Battle cards.
    • Players will now be able to obtain 1 Sheldon License at the end of each season.

    Changes to Multiplayer

    • Added 2 songs that will play during battles.
    • New special weapons have been added.
      • Weapons equipped with these special weapons will be available at Ammo Knights at the start of Chill Season 2023.
      Special Weapon Details
      Triple Splashdown
      • Jump up into the air and come splashing down alongside two fists made of ink to create three explosions.
      Splattercolor Screen
      • Throw a device to produce a screen of ink that obstructs vision.
      • Enemies who touch the screen will take damage and lose the ability to perceive colour for a little while.
    • New weapon sets have been added.
      • These weapon sets will be available at Ammo Knights at the start of Chill Season 2023.
      Weapon Sub Weapon Special Weapon
      Foil Squeezer Autobomb Splattercolor Screen
      Custom Blaster Point Sensor Triple Splashdown
      S-BLAST '91 Burst Bomb Booyah Bomb
      Painbrush Nouveau Point Sensor Tenta Missiles
      Snipewriter 5B Splash Wall Ink Storm
      Enperry Splat Dualies Curling Bomb Triple Splashdown
      Undercover Sorella Brella Torpedo Splattercolor Screen
      REEF-LUX 450 Deco Splash Wall Reefslider
      Neo Splatana Stamper Toxic Mist Crab Tank
    • Specifications for some main weapons have changed.
      Weapon Change Details
      .96 Gal
      .96 Gal Deco
      Reduced the amount of ink consumed by approximately 8%.
      Range Blaster Increased the radius of ink splatter at the point of impact with a floor or wall or when detonated midair by approximately 15%.
      Dread Wringer Reduced the amount of ink consumed by approximately 10%.
      Heavy Edit Splatling Increased the number of spray droplets created by shots.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Reefslider After activation, players will become invulnerable to damage approximately 13/60 of a second faster than before.
    • Points required for some special weapons have been changed.
      Weapon Before After
      Jet Squelcher 190 180
      L-3 Nozzlenose 200 190

    Changes to Anarchy Battles

    • At the end of a series in Anarchy Battle (Series), the player’s total number of five-win streaks will be displayed as “5 Wins in a Row” alongside a count.
      • A player’s five-win streak will increase each time they finish a series with five consecutive wins.
      • The number will reset to 0 when players reset their rank, finish a series with three losses, attempt a Rank-Up Battle or when the season changes.
    • On the screen where players from both teams appear at the start of an Anarchy Battle (Series) battle, a symbol corresponding to the number of five-win streaks that a player has achieved will be displayed.
    • Added badges that players can unlock based on the total number of five-win streaks in Anarchy Battle (Series).

    Changes to X Battles

    • The matchmaking system has changed, making it possible to form battles with additional weapon combinations.
      • This change will be applied immediately after the update to Ver. 6.0.0.
    • Players with X Power of less than 2000.0 and players with X Power of 2000.0 or higher will no longer be matched together.
      • This change will be applied immediately after the update to Ver. 6.0.0.
    • Increased the minimum range that X Power can change when battles are finished. Additionally, the change in a player’s X Power will now be based on both what their X Power was before the battles and their win/loss ratio during them.
      • This change will be applied to battles after the start of Chill Season 2023. It will not apply to battles during Drizzle Season 2023.
      Minimum Range of X Power Changes
      X Power (Before) 0 wins, 3 losses 1 wins, 3 losses 2 wins, 3 losses 3 wins, 2 losses 3 wins, 1 losses 3 wins, 0 losses
      Less than 2500.0 -75.0 -50.0 -25.0 +25.0 +50.0 +75.0
      2500.0 to 3000.0 -45.0 -30.00 -15.0 +15.0 +30.0 +45.0
      3000.0 or higher -20.0 -15.0 -10.0 +10.0 +15.0 +20.0
    • Added badges that players can unlock by reaching X Power 2000.0 or higher.
      • Players can obtain them by meeting the conditions after the start of Chill Season 2023.
    • Added badges that players can unlock based on win streaks while at X Power 2000.0 or higher.
      • Players can obtain them by meeting the conditions after the start of Chill Season 2023.
    • Added badges that players can get based on their X Rankings at the end of the season.
      • These can be obtained by ranking in the top 50,000/30,000/10,000/5,000/3,000/1,000/500/10 and higher.
      • Players can obtain them based on their rank at the end of a season, starting with Chill Season 2023.
    • The first time that a player meets the conditions to obtain one of the X Battle badges added in this update, the design will change depending on whether the player was part of either the Takoroka Division or the Tentatek Division.

    Changes to Salmon Run

    • A new King Salmonid called Megalodontia may appear.
    • Kraken Royale and Triple Splashdown have been newly added to the provided special weapons.
    • The conditions for the provision of special weapons have been adjusted such that at least two of the following special weapons, which can attack Salmonids at a distance, will always be provided:
      • Inkjet
      • Crab Tank
      • Killer Wail 5.1
      • Booyah Bomb
      • Triple Inkstrike
    • In Big Runs, the score required for obtaining a gold, silver or bronze decoration will be predetermined for each occurrence and will be announced via the Anarchy Splatcast at the start of the Big Run.
    • In normal jobs when stages and supplied weapons change, if a player has a badge that corresponds to a stage after the switch, they will now start with a higher job title than before.
      Type of Badge Job Title at the Start
      Gold Badge Eggsecutive VP 400
      Silver Badge Eggsecutive VP 300
      Bronze Badge Eggsecutive VP 200
      Other As before, the title corresponding to the previous job title (Apprentice 40 - Eggsecutive VP 40)
    • The type of King Salmonid appearing will now display in the stage information on the main menu.
    • In Grizzco, the shape of the Salmometer will now change based on the type of King Salmonid appearing.
    • When replaying job scenarios from Private Jobs or Eggstra Work, the players targeted during Rush or The Griller special waves, as well as the landing spots of Chinooks during Mothership special waves, will now be replicated.

    Changes to Splatfests

    • The matchmaking system for Splatfest Battle (Pro) has changed, making it possible to form battles with new weapon combinations.

    Changes to Tableturf Battle

    • Deck names and the total number of spaces will now display on the screen where players select a deck to use in battle.

    Changes to the Lobby

    • Players who have already obtained all of the weapons currently available at Ammo Knights will now be able to exchange extra Sheldon Licenses for Shell-Out Tokens.
      • They can be exchanged by pressing the Y Button on the Shell-Out Machine screen.
    • Added a feature that displays information such as changes in the tides of battle in graph form when watching a battle replay.
      • This can be displayed by pressing the R Button while watching a battle replay.

    Changes to SplatNet 3

    • Players can now get Turf Inked points from Salmon Run to support Crusty Sean’s Wandercrust Tour.
      • Turf Inked points can be used in this way after the start of Chill Season 2023.
    • Added a new journey to the Wandercrust Tour.
      • Players will be able to support Journey 4 after completing the first three journeys.
      • Journey 4 can only be supported with points earned by inking turf from Chill Season 2023 onward.
    • The type of King Salmonid that will appear will now be displayed on the Salmon Run schedule.
    • The shape of the Salmometer displayed in Job Logs will now change based on the type of King Salmonid appearing.
    • When a player’s score in Big Run is in the top 20%, it is now possible to confirm in Salmon Run Stats what percentile that score corresponds to.

    This update focuses on adding features for Chill Season 2023, which starts in December, as well as adding features to Anarchy Battle (Series) and X Battle, changes to Salmon Run and tweaks to multiplayer.

    For Anarchy Battle (Series), we have created a unique goal for this mode by tracking and recognising five-win streaks.

    In X Battles, we have added changes that make different variations occur more frequently than before to make it easier for players to set their own individual goals, even after playing this mode for a while.

    In Salmon Run, we have made changes that make it easier to play with a goal in mind during Big Runs and have made adjustments to job titles when the schedule changes during normal jobs.

    For battles, we added new weapons and special weapons, and we have also adjusted some weapons to make them easier to use.

    Our next update is planned for the middle of Chill Season 2023 and should focus on balance adjustments.

    Bug Fixes

    Fixes to Player Controls

    • Fixed an issue where, if the player jumped from box to box on terrain where two or more boxes were stacked on top of each other, the height of their jumps would be reduced.
    • Fixed an issue that caused a player to display incorrectly on other players' screens if their connection was unstable and they Super Jumped repeatedly.
    • Fixed an issue where, if a player tried to do a Dodge Roll and fire their special weapon at the same time, their special weapon would be fired after their Dodge Roll took place. We have changed this so that, in this case, the special weapon will be fired without the Dodge Roll taking place at all.
    • Fixed an issue where, if two brellas with different durability hit one another, the brella with the higher durability wouldn't take any damage.
    • Fixed an issue where, when a player was on recon or in the lobby and hit a wall with splatana slashes, the wall wouldn't be inked as intended.
    • Fixed an issue where, when a player moved to get on top of an opponent's Splash Wall, they would not bounce as intended.
    • Fixed an issue where, when an opponent threw an Angle Shooter at the player, the player’s controller would vibrate as though they had taken damage from a direct hit when they had not actually taken damage.
    • Fixed an issue where damage done to targets by the explosion from a Crab Tank's cannon would count as double in the lobby for a special Splatfest.
    • Fixed an issue that caused Tacticoolers placed next to sponges to be destroyed unintentionally.
    • Fixed an issue where the sound that plays to indicate a hit would be played when the ink shot from an Ink Vac exploded, even though no opponents were actually hit by it.
    • Fixed an issue where, if the player triggered a Kraken Royale attack close to a precipice, when they jumped into the air the distance they could jump would be shorter than normal.
    • Fixed an issue that made the effect that displays around players' heads when their special is active disappear when a Super Chump was deployed.

    Fixes to Multiplayer

    • Fixed an issue in Splat Zones mode where the fireworks that display when the counter reaches 0 would be displayed in unintended locations in some stages.
    • Adjusted some of the terrain in Scorch Gorge to fix an issue in Turf War and Splat Zones modes that allowed players to Dodge Roll and enter the enemy base in an unintended way.
    • Fixed an issue that allowed players to submerge at certain locations in Eeltail Alley even though those locations couldn't be inked.
    • Fixed an issue in Mincemeat Metalworks in Tower Control mode that allowed players to enter the tower from above in an unintended location.
    • Fixed an issue in Mahi-Mahi Resort that allowed players to access unintended locations from inkrails.
    • Fixed an issue in Mahi-Mahi Resort that caused players to clip into terrain after using the Zipcaster if it was used from certain locations when the water level changed.
    • Fixed an issue in Sturgeon Shipyard that allowed players to access high ground in an unintended way when doing a Squid Roll from a moving bridge.
    • Fixed an issue in Sturgeon Shipyard in Rainmaker mode that caused the Rainmaker to return to the top of a railing at the edge of the stage if the player fell off the railing and went outside the bounds of the stage.
    • Fixed an issue in Inkblot Art Academy in Rainmaker mode where the countdown would not speed up if a player carried the Rainmaker back to the top of certain walls in their own base.
    • Fixed an issue in Flounder Heights in Splat Zones mode that allowed players to access unintended locations by doing Squid Rolls from certain walls.
    • Fixed an issue in Humpback Pump Track in Clam Blitz mode that would cause the player to become unable to move if they tried to Super Jump from on top of certain railings.
    • Fixed an issue that allowed players to submerge at certain locations in Manta Maria even though those locations couldn't be inked.
    • Fixed an issue that allowed players to submerge at certain locations in Crableg Capital even though those locations couldn't be inked.
    • Fixed an issue in Crableg Capital that allowed players to fill their special gauge and increase their points by inking under some obstacles.
    • Fixed an issue in Crableg Capital where, if the player threw an Autobomb at certain locations, the Autobomb would not be able to move and would disappear without exploding.
    • Fixed an issue in Crableg Capital that made it so that the Zipcaster could only be used to cling to the steel beams around the outer edge of the stage on one team's side.
    • Adjusted some of the terrain in Crableg Capital to fix an issue in Tower Control mode that allowed players to get on top of grates in unintended ways from certain boxes.
    • Fixed an issue in Shipshape Cargo Co. where dropping down while Dodge Rolling at certain locations would cause players to sink into the floor.
    • Fixed an issue in Shipshape Cargo Co. where the Zipcaster could be used to get inside terrain from beneath certain obstacles.

    Fixes to Salmon Run

    • Fixed an issue where, if a Golden Egg was thrown from certain locations, occasionally it would get stuck bouncing in a perpetual loop and could not be retrieved.
    • Fixed an issue where, if a player was using the Crab Tank and changed to mobile mode at a specific moment just before a wave ended, the Crab Tank would be treated as though it was still in mobile mode even when the next wave started, leaving an ink trail behind it and causing damage by running over opponents.
    • Fixed an issue that caused players to not be able to pass through some Scrappers while in a life ring.
    • Fixed an issue that caused a Flyfish to not be brought down when hit by an attack from a Slammin' Lid.
    • Fixed an issue in Marooner's Bay that caused Golden Eggs to enter the terrain when a Boss Salmonid was defeated at certain locations.

    Fixes to Splatfests

    • Fixed an issue where, when taking a photo on a Splatfest Float after winning a 100x Battle or 333x Battle, the player's name would be displayed in an ink colour that didn't match the team they'd selected.
    • Fixed an issue where, if a battle occurred between members of the same team during a special Splatfest, the special ink colour would glow more than intended.

    Other Fixes

    • Fixed an issue where, if the player was in a gear shop and tried on gear with the same appearance as their equipped gear, then moved to the weapon shop, their equipped weapon would temporarily not be displayed.
    • Fixed an issue where, when some stickers were placed on a locker, their edges would appear distorted.
    • Fixed an issue where, when there was a special Splatfest going on in Inkopolis, the player could use an amiibo to call a character they shouldn't have been able to call due to the Splatfest.
    • Fixed an issue that caused the trying on animation to repeat unintentionally when trying on weapons or gear at a shop.
    • Fixed an issue where, if a player entered a Salmon Run room at the Shoal, then changed their work suit, once Salmon Run started they would revert to the work suit they were wearing before they changed.
    • Fixed an issue where, if the player used the Grizzco terminal to report another player, a Splashtag would be displayed that differed from the one they were actually using.

    Ver. 5.2.0 (Released 16 November 2023)

    Changes to amiibo

    • Added support for the Shiver, Frye and Big Man amiibo.

    Season and Catalog Changes

    • The number of Catalog Points earned during the Closeout Bonus period has increased from 1.2x to 1.5x.

      The Closeout Bonus period runs from one week before the end of the season until the end of the season.

    Changes to Notifications

    • When you receive a notification that a room created with the SplatNet 3 Room Creation feature is joinable, it will be displayed on the screen.

    Changes to Tournament Manager

    • Added support for Splatoon 3 Tournament Manager.

      This service works with Splatoon 3 and SplatNet 3 to aid users in holding and running tournaments using Private Battles.

    • Tournament Manager can be accessed from SplatNet 3.
    • For more information on this feature, please read How to Use Tournament Manager (Splatoon 3).

    This update focuses on adding data for Deep Cut amiibo. We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for the new season starting in December.

    Note: Compatible with Ver. 5.1.0 battle replays. Not compatible with Ver. 5.0.1 or earlier battle replays.

    Ver. 5.1.0 (Released 18 October 2023)

    Changes to Splatfests

    • Data relating to the Splatoween Splatfest has been added.

    Changes to Multiplayer

    • The terrain in Mahi-Mahi Resort has been changed in all modes.
    • Specifications for some main weapons have changed.
      Weapon Change Details
      Splattershot Jr.
      Custom Splattershot Jr.
      • Movement speed while firing is now about 6% faster.
      L-3 Nozzlenose
      L-3 Nozzlenose D
      • The reduction in damage based on how long a shot takes to reach its target is now more gradual.
      H-3 Nozzlenose
      H-3 Nozzlenose D
      • The reduction in damage based on how long a shot takes to reach its target is now more gradual.
      S-BLAST '92
      • Reduced the amount of ink consumed by approximately 15%.
      • Made mid-jump shot scatter reduction from the Intensify Action gear ability easier to activate even with a smaller number of gear abilities (which brings mid-jump shot scatter closer to scatter levels while shooting on land).
        • The effect gained from equipping the maximum number of Intensify Action gear abilities will not change.
      Carbon Roller
      Carbon Roller Deco
      • Widened the angle at which horizontal swings deal maximum damage.
      Splat Roller
      Krak-On Splat Roller
      • Widened the angle at which horizontal swings deal maximum damage.
      Painbrush
      • Reduced the amount of time it takes for ink to begin recovering after swinging the brush by about 1/6 of a second.
      • The reduction in damage based on how far a shot travels before hitting an enemy has been adjusted, allowing the weapon to deal 50.0 damage/33.4 damage farther away than it did before.
      Mini Splatling
      Zink Mini Splatling
      • Reduced the amount of ink consumed by approximately 13%.
      Hydra Splatling
      • Movement speed while charging is now about 10% faster.
      • Increased firing duration by roughly 8%.
      Glooga Dualies
      • The reduction in damage based on how long a shot takes to reach its target is now more gradual.
    • Specifications for some sub weapons have changed.
      Sub Weapon Change Details
      Curling Bomb
      • Reduced the amount of ink consumed when using a standard ink tank from 70% to 65%.
    • Specifications for some special weapons have changed.
      Special Weapon Change Details
      Killer Wail 5.1
      • Increased damage dealt by approximately 17%.
      Kraken Royale
      • Movement speed while not charged is now roughly 11% faster.
      Trizooka
      • Reduced the damage dealt by explosions from 60.0 to 53.0.
      Tenta Missiles
      • Decreased the radius of the explosion area that deals 30.0 damage by approximately 15%.
    • Points required for some special weapons have been changed.
      Weapon Before After
      Aerospray RG 200 190
      Rapid Blaster 200 190
      Big Swig Roller 200 190
      Squeezer 200 210
      Tri-Slosher Nouveau 190 200
      Custom Dualie Squelchers 200 210
      Splatana Stamper 200 210

    This update focuses on adding special Splatfest data and making tweaks to multiplayer.

    We have made it easier to utilise the strengths of some main weapons and have also increased the options for other main weapons that fulfil similar roles.

    Additionally, we've made it easier to battle with main weapons that are paired with Curling Bombs.

    We have also made adjustments to some special weapons. We adjusted the amount of damage that the Killer Wail 5.1 deals to compensate for the fact that many players are now used to dodging it. For the Kraken Royale, we made adjustments to give players additional options outside of a charge attack. For the Trizooka, we made it more difficult to splat opponents accidentally, while preserving the ability for players to splat opponents by aiming well and firing two consecutive shots. For Tenta Missiles, we made adjustments to reduce instances where players still took damage even if they took measures to evade enemy missiles.

    We plan on releasing the next update around the middle of November to add Deep Cut amiibo data.

    Bug Fixes

    Fixes to Player Controls

    • Fixed an issue where the sound effect that indicates that the special gauge is full wouldn’t play when the player closed the Turf Map at the same time as the special gauge filled.
    • Fixed an issue where a player’s brella sometimes wouldn’t recover if they activated a special weapon immediately before the brella was destroyed.
    • Fixed an issue where the Angle Shooter occasionally ricocheted incorrectly when fired at terrain that isn’t perfectly level.
    • Fixed an issue where it was sometimes impossible to destroy an enemy’s Sprinkler with a bomb when the bomb and Sprinkler overlapped.
    • Fixed issues that could occur when the Crab Tank effect ends, such as the player being at a slightly raised position and able to climb terrain at an unintended height or being unable to smoothly use Squid Surge immediately after the end of the effect.
    • Fixed an issue where a player’s jump height was lower than normal when they extended a Zipcaster arm to attach to a wall while their feet were in enemy ink and then jumped immediately afterwards.
    • Fixed an issue where an enemy’s Wave Breaker would sometimes still appear on their own screen even if another player used an Ink Vac to suck up and extinguish it.
    • Fixed an issue where, when a player used a Booyah Bomb at the same time as they blocked an enemy’s attack using the armour from a Squid Roll, Squid Surge or Squid Spawn, the armour from the Booyah Bomb sometimes would not apply properly.

    Fixes to Multiplayer

    • Fixed an issue in Rainmaker mode where the “They have the Rainmaker!” and “They lost the Rainmaker!” announcements sometimes didn’t display when a player was defeated immediately after another player acquired the Rainmaker.
    • Fixed an issue in Clam Blitz mode where, when a clam or power clam that rebounded off terrain entered the other team’s basket at the same time as it touched a teammate, the teammate would acquire the clam or power clam that should have gone in the basket, despite the fact that it counted as a score.
    • Fixed an issue in Wahoo World where a player could clip into certain terrain and become stuck when they used a Reefslider while facing the terrain.
    • Fixed an issue in Flounder Heights in Tower Control mode where players sometimes clipped into terrain and became stuck.
    • Fixed an issue in Humpback Pump Track in Rainmaker mode where there were places where the countdown would not get faster when a player returned the Rainmaker to their own base.
    • Fixed an issue in Manta Maria where performing a Dodge Roll towards the mast immediately after entering swim form while on top of the grate in the centre of the stage sometimes caused the player to clip into the mast and get stuck.
    • Fixed an issue in Crableg Capital that prevented players from inking certain walls.
    • Fixed an issue in Crableg Capital where certain bombs would sometimes become stuck and not explode when thrown at certain locations on top of the railing.
    • Fixed an issue in Shipshape Cargo Co. where a player’s Tenta Brella would sometimes vanish immediately when launched.
    • Fixed an issue in Shipshape Cargo Co. in Rainmaker mode where there were places where the countdown would not get faster, even inside areas that the Rainmaker is not allowed to enter.
    • Fixed an issue in Shipshape Cargo Co. in Rainmaker mode where there were places where the countdown would not get faster when a player returned the Rainmaker to their own base.

    Fixes to Salmon Run

    • Fixed an issue where a player would occasionally not be able to pick up a new Golden Egg until the end of the wave when they delivered a Golden Egg without throwing it and then immediately picked up another Golden Egg and threw that egg to deliver it.
    • Fixed an issue where the Wave Breaker would sometimes remain without vanishing when a player threw it at a Flyfish’s cockpit.
    • Implemented measures to address an issue in special Rush waves where players sometimes took damage from Salmonids if they were moving forwards at high speeds while splatting the Salmonid with a roller.
    • Fixed an issue in special Griller waves where attacking the exposed weak point with a charger sometimes did not deal any damage when the Griller was turning in place.
    • Fixed an issue in Salmonid Smokeyard where the game would slow down when a player swam on certain walls while being targeted by Salmonids.
    • Fixed an issue in Salmonid Smokeyard where Maws sometimes passed through the interior of the terrain to appear suddenly at the player’s feet.
    • Fixed an issue in Salmonid Smokeyard where Scrappers were sometimes unable to exit the lift after boarding.

    Fixes to Splatfests

    • Fixed an issue where certain animations did not match the tempo of the music during Splatfests in Inkopolis.

    Other Fixes

    • Fixed an issue where a player’s locker might not display properly and they would not be able to return to the edit screen if they started editing their locker at the same time as the Splatcast ended.
    • Fixed an issue in the lobby and Grizzco where the Fresh! count for a player’s notifications sometimes didn’t display properly when their own notifications displayed consecutively.
    • Fixed an issue with the locker where stickers stuck to the locker would sometimes display in a disarrayed manner when selecting certain decorations.

    Ver. 5.0.1 (Released 15 September 2023)

    Changes to DLC
    • An Off the Hook banner is available from the lobby terminal.
      • To collect your banner, you must first purchase and download the DLC content. Then start Splatoon 3, visit the lobby terminal, and select Get Stuff.
    Fixes to Player Controls
    • Fixed an issue that allowed players to climb unclimbable walls in rare cases when performing certain actions right after doing a Squid Roll from a wall.
    • Slightly adjusted the sounds the Heavy Edit Splatling makes while fully charged and while firing after being fully charged.
    • Fixed an issue that caused Trizooka wielders to appear as if they were overlapping with the Trizooka itself after doing a Squid Roll from a wall.
    Fixes to Multiplayer
    • Fixed an issue in Wahoo World that prevented Zipcaster users from sticking to parts of the terrain in the centre of the stage.
    • Fixed an issue in Shipshape Cargo Co. that sometimes caused players to be submerged in water when landing on certain spots on the stage.