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Technical data

Nintendo GameCube

 IBM Power PC "Gekko"

Manufacturing process
 0.18 micron IBM Copper Wire Technology

 485 MHz

CPU performance
 1125 Dmips [Dhrystone 2.1]

Machine accuracy Integer / Floating point
 32-Bit Integer & 64-Bit floating point

External bus
 1.3 GB/Sec. Peak bandwidth [32-Bit address area, 64-Bit data bus, 162 MHz speed]

Internal cache
 L1: Instruction 32 KB, Data 32 KB [8way] L2: 256 KB [2x]

System LSI
 Custom ATI/Nintendo "Flipper"

Manufacturing process
 0.18 micron NEC Embedded DRAM process

 162 MHz

 approx. 2 MB Sustainable Latency : 6.2ns [1T-SRAM]

Texture memory
 approx. 1 MB Sustainable Latency : 6.2ns [1T-SRAM]

Textures read bandwidth
 10.4 GB/second [Peak]

Memory bandwidth
 2.6 GB/Second [Peak]

Pixel depth
 24 Bit colour, 24 Bit Z buffer

Image processing functions
 Fogl, Subpixel Anti-Aliasing, 8 Hardware light sources, Alpha blending, Virtual Texture Design, Multitexturing, Bump-Mapping, Environment-Mapping, MIP-Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Hardware Texture Decompression in Real Time [S3TC], Decompression of the Display List in Real Time, HW 3-Line Deflickering Filter

Storage medium
 Nintendo GameCube Disc: patented 1.5 GByte laser disc (diameter 80 mm)


 11.5 X 15 X 16 cm

 2.6 kg

Power consumption
 39 Watts

 Black, Purple

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