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  • Metroid Dread Report Vol. 3: Seven points that define the 2D saga


    15/07/2021

    Metroid Dread Report Vol. 3: Seven points that define the 2D saga

    Welcome to the Metroid Dread Report! This series will introduce the newest information on Metroid Dread for Nintendo Switch and the world of the Metroid series, along with behind-the-scenes glimpses from the game’s development team.

    The original Metroid launched in 1986 for the Family Computer Disk System in Japan – that’s 35 years ago now – and would arrive in North America and Europe later for the Nintendo Entertainment System. Whether you’re new to the series or simply haven’t adventured with Samus in a while then, here’s a closer look at seven key points that make a Metroid game...well, a 'Metroid' game.

    CI_NSwitch_MetroidDread_Samus.jpg

    1. Samus Aran

    Lead character Samus Aran is a super-skilled bounty hunter who has single-handedly confronted and defeated multiple galactic threats. She is said to be the strongest warrior in the galaxy.

    Samus is renowned throughout the galaxy, but few know her true identity.


    ~Transmission from the dev team~

    "Many people know Samus from the Super Smash Bros. series. By the way, the Zero Suit Samus fighter who also appears in Super Smash Bros. is this same Samus, but without her Power Suit.

    "In Metroid Dread, Samus’s suit appears to have changed quite a bit from her previous missions. This is the result of the organic suit from Metroid Fusion – which was greatly transformed following the attack by the X parasitic lifeform and the injection of the Metroid vaccine – gradually returning to its original, mechanical Power Suit form."


    CI_NSwitch_MetroidDread_Metroid.jpg

    2. The Metroids

    This species of enigmatic, floating life form has the terrifying ability to attach onto other organisms and absorb their energy.

    Originally, the Metroids were artificially created by the Chozo – an intelligent species with a vision for galactic harmony – to destroy the dangerous X parasitic life form found on planet SR388.

    Some have tried to weaponise the Metroids because of their energy-absorbing ability, which has made this species the source of several conflicts in the past.

    Samus, who was sent to planet SR388 by the Galactic Federation to eradicate the Metroids, successfully accomplished her mission and returned with a Metroid hatchling in tow. As Samus was the first creature the hatchling saw, it imprinted onto her and believed Samus to be its mother. Soon after, however, it would become a source of conflict with the Space Pirates and in the ensuing battle, the hatchling would bravely sacrifice itself to save Samus. The species would then go completely extinct after one of Samus’s later missions.

    By the time of Metroid Dread’s events, the Metroids as a whole no longer exist.


    ~Transmission from the dev team~

    "You may not know if you haven’t played the series before, but this character that looks like a jellyfish is the titular 'Metroid'. Maybe some of you may have thought that the character Samus was named Metroid?

    "The name 'Metroid' comes from the Chozo word meaning 'ultimate warrior'.

    "While the Metroids have already gone extinct by the time of the events of Metroid Dread, it could be fun to speculate about what role they play in this adventure."


    3. 35 years of history

    To date, the history of the Metroid series spans 35 years, beginning with the original Metroid released in 1986 for the Family Computer Disk System in Japan. The game would later release in North America and Europe for the Nintendo Entertainment System in 1987 and 1988, respectively.

    The original game kicked off the story arc of what is commonly referred to as the '2D Metroid series', which tells the tale of the uncanny, intertwined fates of Samus Aran and the Metroids. Other games followed to continue the story, with Metroid Dread concluding this story arc.

    SQ_NES_Metroid.jpg

    • Metroid (JP: 1986 / EU: 1988)

    The original Metroid game tells the story of a battle that takes place between Samus and the Space Pirates on the planet Zebes. Later, this game would be remade and expanded on as Metroid: Zero Mission for the Game Boy Advance.

    The original NES game can be played on Nintendo Switch via the Nintendo Entertainment System – Nintendo Switch Online app*.

    SQ_GB_MetroidIIReturnOfSamus.jpg

    • Metroid II (1992)

    Samus is sent by the Galactic Federation to eradicate the dangerous Metroids found on planet SR388. She returns from her mission with the imprinted Metroid hatchling. This entry was later remade and expanded on with Metroid: Samus Returns for Nintendo 3DS family systems.

    SQ_SNES_SuperMetroid.jpg

    • Super Metroid (1994)

    The Space Pirates return to steal the Metroid hatchling for their own nefarious purposes. Samus must again travel to planet Zebes to retrieve the hatchling and put an end to the Space Pirate threat.

    Super Metroid is available to play on Nintendo Switch via the Super Nintendo Entertainment System – Nintendo Switch Online app*.

    SQ_GBA_MetroidFusion.jpg

    • Metroid Fusion (2002)

    Aboard the orbiting Biologic Space Laboratories (B.S.L.) station, Samus battles the terrifying X – a parasitic life form capable of overtaking organic creatures and mimicking their hosts completely based on their genetic information. Lurking around the station is a deadly mimic of Samus at full strength: the SA-X.


    ~Transmission from the dev team~

    "We developed Metroid: Zero Mission and Metroid: Samus Returns, which are remakes of the first two games in the series, but it’s been 19 years since a brand new title released in this saga. That means we’ve kept you waiting for more than half of the series' 35 year history to see what happens next. As such, we have plentifully poured in what we have been preparing, and we believe everyone will be able to experience the game with many surprises within.

    "There’ll be an introduction to the story at the beginning of the game, so those who have not yet played the rest of the series can jump right in and feel at home.


    4. Exploration

    The games in the Metroid series don’t follow a linear 'clear the stage' setup. They are exploratory action games where you journey through a sophisticated maze-like world, picking up new items and weapons along the way to expand the areas you can visit, in order to discover new destinations and escape routes.

    The map in Metroid Dread has evolved from a simple cell-based one from previous instalments in the series, to a more detailed one indicating different terrain. Map-reading and navigation skills can be quite helpful.


    • Icon Highlight

    CI_NSwitch_MetroidDread_Screenshot_Map_IconLock_enGB.jpg

    This feature allows you to highlight and view the same type of icons across all area maps. It can be extremely handy when looking for places you can explore after obtaining a new ability.


    • Marker

    CI_NSwitch_MetroidDread_Screenshot_Map_Marker_enGB.jpg

    Place up to six markers of different colours anywhere you’d like on the map. These markers will also appear on your minimap during gameplay.


    • Zoom

    CI_NSwitch_MetroidDread_Screenshot_Map_Zoom_enGB.jpg

    You can zoom in and out on the map screen to get a better look at things.


    • Hidden item hints

    CI_NSwitch_MetroidDread_Screenshot_Map_HiddenBlocks_enGB.jpg

    Glowing places on the map indicate there are hidden items in that area for you to discover.


    • Expand the minimap

    CI_NSwitch_MetroidDread_Screenshot_ExpandTheMinimap.jpg

    During normal gameplay, pressing the Left Directional button on the Joy-Con controller will expand your view of the minimap in the top-right corner of the screen.


    ~Transmission from the dev team~

    "Since the Metroid series of games is all about exploring, it was clear to us that the map – the foundation of exploration – would be an important thing for us to focus on. This new minimap is powered up from previous, traditional maps in terms of look and function, which we think will make exploring the world feel even smoother than before.

    "Also, players can enjoy exploring with a greater degree of freedom in Metroid Dread compared to past instalments, so they can find various ways to strategise and play over and over again."


    5. Arsenal and abilities

    Samus’s arsenal includes a range of weapons. The Power Beam is her standard Arm Cannon attack, Missile attacks are powerful but restricted by how many Samus can carry, and her Bombs can break down certain walls and obstacles.

    In addition to her weapons, Samus’s basic physical abilities and special abilities will increase as she explores and discovers new capabilities.

    Powering up lets Samus get through doors that were previously blocked off, as well as get past obstacles and areas to continue on her journey.


    ~Transmission from the dev team~

    "Every time Samus powers up, her offensive power and agility greatly increase. There will be more doors she can open, walls she can destroy, and paths she can take.

    "With this kind of progression, you might look at paths and barriers in a different light than you did before. We believe the player holding the controller can also feel this same growth alongside Samus."


    6. The Chozo

    The Chozo were known to be highly intelligent and capable of developing amazing technologies. Their primary mission was to achieve lasting harmony across the galaxy.

    They were once a very powerful force with both intelligence and military might, but over many years have weakened in position. Now, only a few of them have been seen, and these remaining Chozo mostly try to avoid attention.

    Chozo relics, like ancient ruins from their former civilisation, have been found in multiple locations across the galaxy.


    ~Transmission from the dev team~

    "In fact, Samus’s equipment – like the Power Suit and Arm Cannon – are technology of the Chozo civilisation. When Samus was young, she lost her parents and her home in a tragic incident, and was raised by the Chozo on planet Zebes.

    "During that time, she received a Chozo DNA transplant, which allows her to adapt to environments that are otherwise harsh for humans.

    "On planet ZDR, where Metroid Dread takes place, there are various implications to be discovered surrounding Chozo civilisation, which might connect with the game’s story in some way."


    7. The X Parasite

    This parasitic life form is one of the deadliest in the universe. It can inhabit living or dead organic creatures and use their host’s genetic information to mimic them completely.

    The Metroids were created by the Chozo to destroy the X parasite. Thanks to Samus, they have been reduced to cosmic dust along with their native planet, SR388.

    CI_NSwitch_MetroidDread_Screenshot_XParasite.jpg

    ~Transmission from the dev team~

    "The story in this game starts with a mysterious transmission that implies the X parasite – which Samus was gravely afflicted by and is thought to have destroyed in Metroid Fusion – may still exist.

    "Are the X still out there, or is it something else? Please see for yourself..."


    Next time…

    In the next Metroid Dread Report, we'll unravel the story of the series so far. Please look for it soon!

    Haven't yet read Vol.2 of the Metroid Dread Report? Go here to check it out now.

    Don't forget, you can join the Nintendo Switch UK community on Facebook or follow @NintendoUK on Twitter for updates on Samus' upcoming mission. There's also more about the game on the official Metroid Dread gamepage ahead of its release on October 8th.

    *A Nintendo Account and active Nintendo Switch Online paid membership is required to use the service. The service cannot be used by account users who are under 13 years old. To set restrictions for the Nintendo Switch Online app, please refer to your smartphone or tablet settings. The Nintendo Switch Parental Controls app does not include settings for the Nintendo Switch Online app.