Affordable Space Adventures

System: Wii U Release date: 09/04/2015
Affordable Space Adventures
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Get ready to boldly go (on a budget) as you blast off in Affordable Space Adventures for Wii U!

Unfortunately, it’s a short-lived dream when, after renting a Small Craft™ edition spaceship on the cheap, you ditch unceremoniously on a planet you really, really shouldn’t be on. Cue an escape mission involving atmospheric exploration, rookie teamwork, and enough hazards to ensure your first trip into space will probably be your last.

In this stealth adventure game, you control your craft solo or in a crew of up to three players, picking your way through dark jungles, flooded chambers and mechanical environments, each thick with atmosphere. The Wii U GamePad acts as your Heads Down Display, and gives you precise control over the ship’s internal systems. Tweak the thrusters, antigravity and stabiliser, among others, in order to navigate a hostile planet, solve puzzles, and sneak past alien robots undetected. Despite being on a budget, you still deserve a robust and fail-safe spaceship, although you might want to keep an eye on those meters, as blown fuses, engine shutdowns, and the odd implosion still have a nasty habit of occurring.

Turn your living room into a starship bridge by forming a crew of three and commanding the spaceship together; one will take the role of engineer, another will play pilot. A science officer can join the fun as well, taking control of the scanner, shooting flares, and manoeuvring the ship’s searchlight. Only the player with the GamePad can see the ship's status, so all crew members need to listen and share information, or it'll be lights out in no time.

  • Experience a thrilling, spooky and beautiful world from the cockpit of a rustbucket spaceship
  • Stealthily explore, scan and evade, while keeping an eye on your safety gauges and meters
  • Play with your friends and control the ship together, or take on the challenge alone

What you need to know

This content is sold by Nintendo of Europe GmbH. The payment will be made with Nintendo eShop funds usable through the Nintendo Account used to complete the purchase.

This content is sold by Nintendo of Europe GmbH, payable with Nintendo eShop funds usable through your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content.

This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms. To be able to purchase content for Wii U or Nintendo 3DS family systems, a Nintendo Network ID is also required and your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. To start the purchasing process, it is necessary to sign in with the Nintendo Account and the Nintendo Network ID. After signing in it will be possible to review the details and complete the purchase.

To be able to purchase content for Wii U or Nintendo 3DS family systems, your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. You will be able to review the details and complete the purchase on the next screen.

The details of this offer apply to users who sign in using a Nintendo Account with the country setting corresponding to the country setting of this website. If the country setting of a Nintendo Account is different, the details of this offer may be adjusted (for example, the price will be displayed in the respective local currency).

After the purchase is completed, the content will be downloaded to the applicable system linked to the respective Nintendo Account, or respective Nintendo Network ID in the case of Wii U and Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

Please make sure you have enough storage to complete the download.

After you have completed the purchase, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

Please make sure you have enough storage to complete the download.

The details of the offer are displayed based on the country settings of your Nintendo Account.

The Nintendo Account Agreement applies to the purchase of this content.

The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.

This product contains technological protection measures.

Content not playable before the release date: {{releaseDate}} . The payment is taken directly upon purchase.

Interview

Nintendo of Europe: Firstly, thanks very much for joining us! Please introduce yourselves and your roles on Affordable Space Adventures.

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Dajana Dimovska: I’m Dajana Dimovska, one of the owners of KnapNok Games, and Nifflas here is responsible for the creative direction of the project. We’re actually two different companies collaborating together: we’re a 10- or 12-person company, and Nifflas is a one-man company! He’d never done console development by himself, and that’s one of the reasons we’re doing this; we’re the console developer, with a history of local multiplayer games, and he’s got the niche of atmospheric puzzles, and that’s why we’re doing this together.

We always want to work with novel interfaces, and we saw the two screens of Wii U as a novel interface, but Nifflas was the one who had the brilliant idea of putting all the controls on the Wii U GamePad touch screen and creating that dual-screen play. The essence behind designing the interface for the touch screen has also been one of our key tasks.

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NoE: For those people who perhaps aren’t familiar with the game yet, what should they know?

Nifflas: I suppose you could say it’s kind of like a 2D scrolling spaceship-fighting game about just staying alive in a hostile world. You’ve got this really wonky spaceship, which… well, it can fly nicely if you configure it well, but if you configure it wrongly, you can blow it up. And sometimes the game forces you to try to configure it badly, so you have to maintain the balance of a bad configuration that temporarily gives you enough boost to go fast, but you want to conserve that so you don’t blow up.

DD: The “affordable” bit is a big part of the game: we really wanted you to feel that this spaceship is affordable.

NoE: It’s like you’re learning to drive, and you get your first car – it’s not great but you’ve got to love it anyway.

Nifflas: This is your first spaceship.

DD: Have you heard the sound of starting the spaceship? (laughs) It immediately gives you the same idea of what it’s about.

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NoE: So you’ve got your first spaceship – what else can you tell us about the story behind the game?

Nifflas: Basically you’ve rented a spaceship from a company called Uexplore, which offers cheap space travel that’s actually a bit too cheap: their mothership crashes into this planet, so you end up on the planet you were not supposed to go to. And your main goal is to send a distress signal, but the problem is, when the game starts you don’t really have a connection to another ship to send a distress signal, so pretty much all you can do is explore.

DD: And stay alive as long as possible! (laughs)

NoE: And how is the Wii U GamePad used to control the ship?

DD: You’re inside the cockpit of your spacecraft – you’re the captain or whatever – and everything is on the GamePad screen: the engines and their properties, and all kinds of systems like landing gear. But then you also have a scanner, flashlight and a little flare; they help you out, like you can use the flashlight in dark areas, the scanner scans artifacts or enemies. Because it’s a stealth game, you always try to avoid enemies and being detected, so if you scan enemies you can see what they’re sensitive to and you can try to keep your sound or heat or electricity down so you avoid detection.

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So everything really is about feeling like an engineer. You have to think that it’s not really skill-based about how well you’re moving, it’s more about thinking. And then what we really like is something that’s really inspired by TV shows and movies like Star Trek: the game supports up to three players, so we split up the controls in multiplayer. One person can be the engineer, one takes care of movement, and the third one can use the scanner and flares and so on. It really gives you that “space team” atmosphere.

NoE: It sounds like you can really communicate and work together while you play, or just have one person in charge issuing orders.

DD: It’s up to the players really, which is part of the fun.

Nifflas: But because of the game, the communication has to be two-way. If you play with two players, especially if the engineer hasn’t really played the game before, they won’t really know what the ship feels like, so they say, “Yes, I can lower the thruster!” and the other player would fly really slowly…

DD: And they wouldn’t know why! (laughs)

Nifflas: So the engineer will say, “I’m turning down the thrusters, now you can fly really carefully,” but the pilot will notice that the ship becomes really unstable and has to reply, “No, wait, you’re making it really unstable now,” so the two-way communication is really needed.

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DD: But that doesn’t happen in the beginning. I just went to a local multiplayer event in Berlin before coming here, just to playtest the game with other developers who also make local multiplayer games, and the first time we played in three-player mode with three people who’d never played the game before, and one interesting part is that, of course… You collaborate, and that’s not the typical way to play local multiplayer: it’s usually competitive, or if you’re working together it’s in a shooter where you can do separate stuff, and in our game you just cannot survive without talking to each other. And what we see often is engineers just playing around, like a kid: “Oh my God, oh my God, I’m overheating the ship!” and the person controlling the ship is yelling, “What are you doing?! Stop it!” (laughs)

NoE: You can’t expect to give people the controls to their first spaceship and not have them experiment! And we have to ask: is there a big red button that someone shouldn’t touch?

DD: (laughs)

Nifflas: Maybe we should add one! (laughs)


NoE: We’ve established the ship is rubbish at first: can you improve it at least?

Nifflas: Right, the ship is kind of broken when the game starts. So while you’re playing, the ship’s auto-repair system is working, so at some point in the game you will get new systems but it’s controlled so you get them in a particular order: it’s more of a surprise.

DD: It feels like upgrading, but you’re not. You’re definitely getting better and better, but it’s not the typical way you just buy or upgrade your systems; it happens naturally. And when you see the menu and all the systems are open, and give it to someone who’s never played the game… it’s a terrible idea. It’s too complicated at first, but if you play from the first level and progress, you really feel like you’re a specialist at flying this spaceship.

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I also have one thing to add that we’re focusing on with the multiplayer but I didn’t mention yet. Because of the asymmetric play, whether you’re in two- or three-player, what works really well is playing with a mixture of experienced and non-experienced players, for example a parent and child. Because it’s asymmetric and you’re not on the same level, you can split up the controls and give some to the player who’s not so experienced.

NoE: Or if you are on the same level, “I’m the captain now,” and then you can take turns that way.

DD: Exactly.

Nifflas: I would definitely say that the engineer, who uses the GamePad, has the most difficult job.

DD: Especially because that player has a lot of information that’s hidden from the other players, so they absolutely must talk and tell the others what’s going on. All the warnings are only visible in the ‘cockpit’ – they don’t show up on the TV screen. You really have to pay attention to the GamePad because that’s where all the information is, which is such a new approach. The GamePad is such an integral, indispensable part of the game, and we’re very proud of that part: that was a big idea, and a big part of the experience.

Categories

Adventure

Multiplayer mode

Simultaneous

Players

1 - 3

Publisher

KnapNok Games

Developer

KnapNok Games & Nifflas' Games

Wii U download software

System

Wii U (European version)

Release date

09/04/2015

Controller

  • Nunchuk +
  • Wii Remote,
  • Wii U GamePad,
  • Wii U Pro Controller,
  • Wii Remote & Wii Remote Plus

Languages

English, German, French, Italian, Spanish, Portuguese

Download size

1914.70 MB