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To be able to purchase content for Wii U or Nintendo 3DS family systems, your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. You will be able to review the details and complete the purchase on the next screen.
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In the case of games that use cloud streaming technology, only the free launcher application can be downloaded.
Please make sure you have enough storage to complete the download.
After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.
In the case of games that use cloud streaming technology, only the free launcher application can be downloaded.
Please make sure you have enough storage to complete the download.
The details of the offer are displayed based on the country settings of your Nintendo Account.
The Nintendo Account Agreement applies to the purchase of this content.
The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.
This product contains technological protection measures.
Content not playable before the release date: {{releaseDate}} . For pre-orders, payments will be taken automatically starting from 7 days before the release date. If you pre-order less than 7 days before the release date, payment will be taken immediately upon purchase.
The tried and true heroes of battle – these foot soldiers make up the front line of your defence. Infantry units capture bases, which is vital for your army’s finances. And when the Fog of War rolls in, these soldiers serve the vital role of spotting enemies hiding in the darkness. You can’t fire upon things you cannot see.
Specialised foot soldiers, the Bazooka battalion captures bases like Infantry, but they pack a much more powerful punch against Tanks and light-armour units. They help extend your vision in Fog of War maps, but unlike Infantry, Bazooka units move at a slower pace. Lugging around that heavy equipment has its price.
New to the Advance Wars universe, the Motorbike gives commanders a mobile Infantry unit that speeds to vacant bases and captures them. Securing bases in outlying areas gives you a crucial early-game financial edge, but for all its speed, the Motorbike unit has a handicap - it can’t travel over mountains like Infantry and Bazooka.
This reconnaissance unit delivers the most mobility of all ground troops. It’s a vital unit for stopping the enemy’s Infantry dead in its tracks. Although it does not capture bases, the Recon unit gives commanders an excellent range of vision in Fog of War situations and serves as a solid line of defence between your indirect attack units and the enemy.
An upgrade of the franchise’s venerable Armoured Personnel Carrier, the Mobile Workshop is the battlefield medic of sorts. It can carry an Infantry or Bazooka unit, supply other units with fuel and ammo and build temporary Airports and Ports for refuelling and reloading. It can’t attack, so don’t leave it exposed to enemy fire.
Designed specifically for Fog of War maps, the Flare lets commanders fire a flare rocket up to 5 squares away into the fog. This flare illuminates a 2-square area around a target point to strip away the vision cover provided by some terrain elements. The flare fired is good for only one turn before the light fades back into darkness.
The core indirect attack unit, the Mech Gun sits behind your front lines and picks your enemies off one by one with a massive cannon blast. It’s mobile, loaded with ammo and has a decent range of vision, but the Mech Gun can’t fire and move in the same turn. With mountains nearby to shield the unit, it becomes a powerful force.
There’s one unit feared by foot soldiers and pilots alike: the Anti-Air unit. One of two ground-to-air attack vehicles, it can wipe out Infantry as effectively as it can bring down Helicopters and other aircraft. Anti-Air units can even be effective against smaller vehicles. Its mobility makes it a deadly, versatile unit.
Go one step up from a Tank and you get this mid-sized weapon of war. It’s slower and carries less fuel than the standard Tank, but what the Heavy Tank loses in mobility and vision, it gains in firepower and defence. Although it falls prey to the Mega Tank and Bombers circling overhead, it’s a unit that has few rivals.
Whereas Rockets cause massive devastation on the ground, Missiles clear the air a bit and give your ground units some room to breathe. Missiles units can fire at aircraft up to six squares away, creating a virtual no-fly zone. Able to wipe out most planes with one blast, a well-placed Missiles unit can make airports utterly unusable.
The most feared indirect attack arsenal, it can fire on units positioned up to five squares away from it, devastating any unit it targets. When the Rockets unit conceals itself in the Woods or Ruins in Fog of War situations, it becomes unbeatable. It’s hard for your units to survive when attacks seem to come from everywhere all at once.
The ultimate Tank. It’s the most expensive ground unit money can buy, but worth every cent. Its low mobility is an afterthought in the wake of its impeccable firepower and defence. The Mega Tank has powerful enemies in Anti-Tank and Bomber units, but make no mistake, the Mega Tank is one unit that won’t go down easy.
Designed especially for skirmishes, the Missile Boat has a hit-and-run attitude about it. Mostly that’s because it only carries one missile. In a prolonged battle, the Missile Boat is the best candidate to find itself at the bottom of the sea. Its main duty is to quickly transfer Infantry over seas, but its one shot can come in very handy.
The workhorse of the waves, the Lander provides the main mode of transportation for ground vehicles to traverse the rough waters. It can carry two ground units of any size from one strip of land to the next. Unfortunately for it, the Lander is not equipped with any weapons, making a sitting duck for lurking Submarines.
A punishing naval unit, the Cruiser patrols the waters for sneaky Submarines and blasts aircraft out of the skies. Equipped with powerful anti-ship and anti-air weaponry, the Cruiser is the ideal ship to use to build a perimeter around your Cruisers and Battleships. It can also carry two Helicopter units to help them through tight spots.
The Submarine combines stealth with destruction to serve as the great equaliser against Battleships and Carriers. As long as it maintains its fuel supply, the Submarine can dive into the depths and completely dismantle an unsuspecting ship, usually with just one torpedo strike from a full Submarine unit.
As if it wasn’t tough enough to deal with before, the Battleship gets a major upgrade. This indirect attack unit can both move and fire in the same turn. Since it can move five squares and attack a unit that is five squares away, any enemy units or ships within 10 squares of the Battleship could fall victim to its awesome power.
The Carrier receives a major upgrade from previous Advance Wars games. Although it’s changed from an indirect combat unit against planes to a direct combat one, the Carrier now serves as a way to produce planes in addition to transporting them. These Ship Planes take off from the deck of the Carrier and can attack any unit.
The disposable heroes: The duty of a Transport Helicopter is a thankless one. It has no weapons, very little armour protection and limited mobility. In fact, it virtually has no range of vision in Fog of War situations, but when Infantry or Bazooka units need to move quickly over terrain, this is the vehicle you count on in the clutch.
The great equaliser against the Tank, the Battle Helicopter is a strong weapon against such ground units as Tanks, Infantry and light-armoured vehicles. It’s also a nasty adversary against other Helicopters. The Battle Helicopter shows its weaknesses, however, against Anti-Air vehicles and other aircraft.
An upgrade on the classic fighter, this air unit can attack both aircraft and some ground units with its machine gun. Although not the most powerful force in terms of firepower, its versatility, great mobility and decent range of vision makes it a battlefield favourite and a unit all others need to pay attention to.
The ruler of the skies, Interceptors will cut down all aircraft. Its superior mobility lets it both police the skies and rule them with an iron fist. Its superior vision capabilities make it a beacon in the Fog of War. For your enemies, the Interceptor is Big Brother. He who controls the skies controls the battle.
The classic air-to-surface Bomber takes no prisoners when it comes to destruction. With immense firepower, it can destroy everything on ground and in the sea. But because its chances of survival from a direct attack are minimal, you’ll need to provide an escort or two to get the most out of your bombing runs.
The Advance Wars world may be devastated, but it’s still connected. For the first time, you can battle against other generals worldwide using Nintendo Wi-Fi Connection. Through the service, you can also upload and download battle maps, giving the game seemingly endless replayability.