11/01/2007
Review: WarioWare: Smooth Moves
"Psst, hey, it's-a me, Wario! I heard those nincompoops at the Nintendo
website were writing a review of my latest game so I've infiltrated
their offices in the dead of night to replace their text with my own.
Wa-ha-haa!
So, what can I tell you about WarioWare: Smooth Moves? It's brilliant,
so go and buy it. OK, bye!
You want more? Nyah, all right then. I guess I'll start by telling you
how I came up with the idea.
There I was, chugging through Diamond City on my motorbike, dreaming of
new ways to make piles of cash, when I stumbled across a temple. How I'd
never seen it before, I'll never know, but I have an inquisitive nose so
I went in to investigate.
Inside I found a strange device; something called a Form Baton (although
it looked a lot like a Wii Remote to me). My favourite phrase is
'Finders, Keepers' so I grabbed it and scarpered. How was I to know the
temple had a built-in anti-theft device in the shape of a giant, rolling
boulder?
As I was making my valiant escape, the Form Baton began to speak to me.
Weird, eh? It explained how I could control things with it by holding it
in different ways: like a TV remote control, an umbrella, or a steering
wheel. And then it struck me, like the time Waluigi dropped that crate
of stuffed badgers on my head. I had myself a new money-making,
microgame-inspiring gadget. How convenient!
You see, for those of you who don't know my work ('And why not?' I might
add) I'm in the business of making marvellous minigames that are so easy
to play, even you suckers er, nice members of the public can enjoy them
with the minimum of fuss. The trick is, my microgames come at super-high
mega-fast speed so you have to keep up the pace while you play. Got it?
OK, good, we can move on now.The Form Baton
Isn't technology wonderful? Back in the old days, you had to press
buttons to play my microgames; now you just wave the Wii Remote, or
twist it, turn it, tilt it, push it, pull it, jump up and down with it,
stick it in front of your nose and act like an elephant Heh, thanks to
the Wii Remote I've lined up some of the silliest microgames you've ever
seen!
But don't blame it all on me. Like in my previous Wares, my pals have
chipped in to help come up with new games, too. There's Mona the
cheerleader, disco lover Jimmy T, Kat & Ana the kindergarten ninjas,
Dribble & Spitz (who are still driving that clapped-out taxi) and
Nintendo fanboy 9-Volt and his retro-themed games. There are also a
couple of new faces in town: Penny Crygor (how Dr. Crygor got a
granddaughter is beyond me) and karate kicking kid Young Cricket.
You'll meet my friends as you travel around the Diamond City map; the
more friends you meet, the more you'll discover. Each one will teach you
more moves with your Wii Remo..er, Form Baton, up to a grand total of 19
different positions. And you'd better be ready to switch poses at a
moment's notice because the speed soon cranks up to a ridiculous pace!
You know, I'm grinning right now, thinking about all the silly things I
can make you do in this game: pushing an old lady's dentures into her
mouth, balancing a broom on your hand, poking a finger up a giant nose
Of course, for an even bigger embarrassment factor you have to get your
friends 'round and share the fun. That's why I invented the multiplayer
mode, so that up to 12 people can join in and laugh at each other being
ridiculous. If you're really cheap and don't have a second Wii Remote, a
friend can use your Nunchuk in some of the games, too. You'll have to
sit close to them so, as long as they don't have smelly armpits, you'll
be fine.Multiplayer mania
In multiplayer mode you can either take it in turns; poking fun at your
friends' techniques while you sit back and stuff your face with crisps,
or get off that sofa and challenge each other. One of my personal
favourites is the balloon mode. While one person is playing a game,
their opponents pump their Wii Remotes furiously to inflate a balloon.
The one who's playing when the balloon goes pop is outta the game!
If you thought Wii Sports made you break into a sweat, think again. My
games will have you doing squats, lifting weights (virtual ones, anyway)
and shaking your booty like a mad thing. There's even a mode that tells
you how much energy you're burning up; although, looking at my belly, I
guess I need more practise at that
Oh, and I nearly forgot. You can bring your Miis into the game, too,
because I made some games especially for them. Seeing your own face with
a fireball hurtling towards it takes some getting used to, except for
me. My Mii is in the image of Mario because I like tormenting it, but
that's just my thing.
And did I mention that there are more than 200 microgames in total, each
one of them brand new? I've had my microgame developers working around
the clock, fed only on sprout sandwiches, to come up with the wackiest
challenges you've ever seen. And, like before, I've invented some
extra-special microgames that you can revisit to battle for the highest
score, like the can-shooting game that reminds me of the old NES Duck
Hunt, or the one in which you have to keep a tennis ball bouncing on a
bat for as long as you can. It's tougher than it sounds, trust me. I
invented it, and even I can't do it!
Listen, I don't have long. I can hear the security guard clomping down
the corridor and he's going to shine his torch my way any second. I'd
better scarper, pronto. But before I go, if you're in any doubts about
buying my game, know this: all proceeds from the sales of WarioWare:
Smooth Moves go to the 'Wario Fund for Undernourished Bellies', so you
know it's for a good cause. Right, I'm outta here. Wa-ha-ha-haa!"WarioWare: Smooth Moves is in shops from Friday, January 12.
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