“It picks up pretty much where you left off,” Burgess says as we see a familiar scene of Toku taking a quick nap before adventure comes blowing in the wind once more. “Toku has lost his Jumbrella [a cape Toku acquired late into LostWinds, bestowing the player with the power to draw flight paths high into the sky, Ed.], but Enril still has all the wind powers you had at the end of the first game.”
After hearing that his mother Magdi has gone missing, Toku receives a little help to get going from Magmok, the recently liberated ancient Guardian who has pledged his assistance to help his friends climb the mountain towards Summerfalls Village where Magdi was last seen. “This section is like a tutorial for newcomers,” explains Burgess, “while for veterans it takes them directly from the one game to the next as they reacquaint themselves with Enril’s powers of wind.”
He deftly guides Toku up the mountains; every now and then getting a hand from Magmok to climb up high cliffs or to get rid of a massive boulder blocking his progress.
“If you played the first game you might miss the Jumbrella at this stage, but don’t worry, Toku will get it back eventually,” Steven chuckles.