LostWinds: Winter of the Melodias

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LostWinds: Winter of the Melodias

Preview - Part 2 - Playing it Cool

Then lead designer Steven Burgess – whose breeze-borne inspiration led to the idea of controlling a character with the power of wind - grabs a Wii Remote and Nunchuk combo and begins to take us through the game. His enthusiasm is contagious and abundant - it’s clear that he’s passionate about his new baby.

Steven Burgess' idea of controlling a character with the power of wind lies at the roots of the LostWinds series.

“It picks up pretty much where you left off,” Burgess says as we see a familiar scene of Toku taking a quick nap before adventure comes blowing in the wind once more. “Toku has lost his Jumbrella [a cape Toku acquired late into LostWinds, bestowing the player with the power to draw flight paths high into the sky, Ed.], but Enril still has all the wind powers you had at the end of the first game.”

After hearing that his mother Magdi has gone missing, Toku receives a little help to get going from Magmok, the recently liberated ancient Guardian who has pledged his assistance to help his friends climb the mountain towards Summerfalls Village where Magdi was last seen. “This section is like a tutorial for newcomers,” explains Burgess, “while for veterans it takes them directly from the one game to the next as they reacquaint themselves with Enril’s powers of wind.”

He deftly guides Toku up the mountains; every now and then getting a hand from Magmok to climb up high cliffs or to get rid of a massive boulder blocking his progress.
“If you played the first game you might miss the Jumbrella at this stage, but don’t worry, Toku will get it back eventually,” Steven chuckles.

LostWinds: Winter of the Melodias

Upon arriving in Summerfalls, the village turns out to be in dire need of a tourist brochure update. Frozen waterfalls and relentless snow showers have cast the idyllic locale in an eternal winter. Scary-looking snow monsters lurk in the background and evil new mutations of Glorbs – the poisonous pests spread like a plague across the lands of Mistralis by the evil spirit Balasar – attempt to thwart Toku’s progress.

“When you first arrive, Toku isn’t equipped to deal with winter’s cold,” Burgess continues. “We’ve introduced a temperature bar that decreases as he ventures into the cold. Toku needs to reach torches to warm up at certain intervals. This brings a different dynamic to exploration, as venturing into a cave could lead to new discoveries but also to danger for Toku’s life.”

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