Swords & Soldiers

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Swords & Soldiers

How to Take Down a Giant

Everybody remembers their first encounter with the Aztec Sun Giant unit. Sun Giants were once mere mortals, but powerful magic bestowed them with incredible power. This is the same magic which makes the Aztecs' freakishly large vegetables a possibility. Towering over the battlefield with their fearsome solar masks, these monsters posses the power to crush whole armies with a single blow and may seem practically invincible to first-time players. But have no fear; every enemy has a weakness – just as every faction has their own way of dealing with this intimidating menace.

The first step when facing a Giant is ensuring you have ranged units in your army. So if you don't have it already, get your chosen faction’s ranged upgrade. This is essential for the simple reason that the Giant is incredibly slow, and ranged units can deal some damage before the Giant ever reaches them. And since the Giant can absorb quite a bit of damage, he's also an ideal focal point to stack your ranged units against. This means that once you start building ranged units, they'll form a group at the Giant. So as soon as he's down, you'll have a group of ranged units at your disposal which can be incredibly powerful.

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You should also try whatever you can to slow the Giant down further while the ranged units do their work. Get some melee units between the ranged units and the Giant to provoke the lumbering beast into attacking them. Even though these melee units will be easily crushed by the Giant, they will slow him down immensely, allowing the ranged units to do some serious damage. Using the Viking Heal spell or the Chinese Shield spell you can even keep these units alive during the Giant’s onslaught. Other viable ways to slow down a Giant are spells like Poison Bomb, Snowstorm and Cage Trap.

The Vikings also have a more advanced way to defeat Giants: The Rage spell. When used in conjunction with the powerful Frost Hammer unit, the Rage Spell can have a chilling effect on a Giant. Here’s how: Frost Hammer units strike enemies with a huge hammer that locks them in a casing of ice. But send one out against a Giant and they’ll always be beaten to the punch – unless you put the Rage spell to work. By using the Rage spell on a Frost Hammer near an oncoming Giant, the two foes will strike simultaneously.

So while the Frost Hammer unit will still receive a fair beating, the Giant will also be hit pretty hard and - more importantly - frozen for a few moments. It is during these moments that your nearby ranged units can do some serious damage. Even more advanced is casting Rage on a Frost Hammer when the Giant is preparing to strike again. This tactic offers only a very small window of opportunity, but time it right and you’ll find yourself with a freshly frozen Giant for another brief moment - without sustaining any damage yourself!

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Of course, as an Aztec player there are ways to help your Giant overcome these tactics - such as poisoning groups of enemy ranged units, putting the front unit of this group in a Cage Trap or having a Necromancer nearby. The Skeletons generated by these Necromancers are the ideal shield against incoming Rage clouds.

Whichever side you’re fighting for, just remember that every enemy and strategy has a weakness. You just have to find it!

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