The basic premise that greets you in each of the game’s multi-faceted missions is simple: Wipe out the enemy and advance from one end of the battlefield to the next. Along the way you’ll have to capture strategically placed facilities to earn reinforcements and new vehicles that will aid you in the sub-missions on your path to victory. As you complete objectives passed on from your superiors, however, you’ll quickly realise that how you get the job done is as open-ended as your imagination. For the people behind the game at Kuju Entertainment Ltd, the freedom to play as you want is foundational to the BWii experience.
Lead Designer at Kuju, Andy Trowers, enjoys the fact that no two players need make their way through a mission in the same way and can choose how involved they want to be in planning the finer details of a battle.
“There is what we like to call an ‘optimal solution’ for levels, so we often see missions like puzzles – if you get it right and unlock it then it should all come together. But that doesn’t mean you’re restricted in the way that you approach missions, and people tend to play the game differently.
“You get some people who sit back and order their units, whereas other people are a bit more gung-ho and they like to have all their units following them and just charge in and lead from the front. And in specific areas you can take very different approaches. For example, there are missions where your naval units are escorting land units that are on an island and you can choose whether to take control of the land units or use your ship to support from the water. It is very creative.
“We also needed to ensure that the artificial intelligence was strong so that if you want to play the game without really thinking too much about all your units you can just keep them in Follow mode and let them do their own thing and react to what is going on around them. But for those who really want to get into the commanding there’s the option of ordering every unit directly.”