When the original Battalion Wars debuted on Nintendo GameCube in 2005, it stood out from the crowd. Featuring a carefully concocted blend of action and strategy, and a visual style that flew in the face of convention, the game was praised for possessing that most rare of qualities – originality.
Two years on, the team behind Battalion Wars are back with a follow-up that promises to once again tear up the rulebook on run-of-the-mill action games and bring Wii owners a scintillating strategy experience. We caught up with Kuju, the makers of Battalion Wars II (BWii) at their London studios to hear them explain why Wii is the perfect fit for a franchise that has taken pride in doing things differently right from the start.
The roots of the Battalion Wars series date back to the early days of Kuju, which was founded in 1998. Having worked hard to develop the concept for an action game with a strategic twist, the company was keen to find the natural home for a project oozing with creativity and originality. Among those working on the original GameCube title was Kuju’s Creative Director, Tanc Dyke-Wells who recalls the earliest stages involved in trying to bring the franchise to the right audience.




“We spent a lot of time on the control system because we wanted to get it right and make sure it was something that worked really well. We found that it (Wii) improved the experience immeasurably and made things a lot more accessible as people seemed to pick it up and get it straight away.”
Topped off with the addition of naval units, the inclusion of facilities that alter the face of battle and an online mode that will have you locked in worldwide warfare, BWii brings to fruition ideas that have been in development since the release of the first game; ideas that gained a new lease of life on Wii and once again ensured the name Battalion Wars remains synonymous with a daring approach to game design.



