Advance Wars: Dark Conflict

Nintendo DS

Advance Wars: Dark Conflict

Missile Boat *NEW*

Designed especially for skirmishes, the Missile Boat has a hit-and-run attitude about it. Mostly that’s because it only carries one missile. In a prolonged battle, the Missile Boat is the best candidate to find itself at the bottom of the sea. Its main duty is to quickly transfer Infantry over seas, but its one shot can come in very handy.

Lander

The workhorse of the waves, the Lander provides the main mode of transportation for ground vehicles to traverse the rough waters. It can carry two ground units of any size from one strip of land to the next. Unfortunately for it, the Lander is not equipped with any weapons, making a sitting duck for lurking Submarines.

Cruiser

A punishing naval unit, the Cruiser patrols the waters for sneaky Submarines and blasts aircraft out of the skies. Equipped with powerful anti-ship and anti-air weaponry, the Cruiser is the ideal ship to use to build a perimeter around your Cruisers and Battleships. It can also carry two Helicopter units to help them through tight spots.

Submarine

The Submarine combines stealth with destruction to serve as the great equaliser against Battleships and Carriers. As long as it maintains its fuel supply, the Submarine can dive into the depths and completely dismantle an unsuspecting ship, usually with just one torpedo strike from a full Submarine unit.

Battleship *NEW*

As if it wasn’t tough enough to deal with before, the Battleship gets a major upgrade. This indirect attack unit can both move and fire in the same turn. Since it can move five squares and attack a unit that is five squares away, any enemy units or ships within 10 squares of the Battleship could fall victim to its awesome power.

Carrier *NEW*

The Carrier receives a major upgrade from previous Advance Wars games. Although it’s changed from an indirect combat unit against planes to a direct combat one, the Carrier now serves as a way to produce planes in addition to transporting them. These Ship Planes take off from the deck of the Carrier and can attack any unit.

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