The tried and true heroes of battle – these foot soldiers make up the front line of your defence. Infantry units capture bases, which is vital for your army’s finances. And when the Fog of War rolls in, these soldiers serve the vital role of spotting enemies hiding in the darkness. You can’t fire upon things you cannot see.
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Specialised foot soldiers, the Bazooka battalion captures bases like Infantry, but they pack a much more powerful punch against Tanks and light-armour units. They help extend your vision in Fog of War maps, but unlike Infantry, Bazooka units move at a slower pace. Lugging around that heavy equipment has its price.
New to the Advance Wars universe, the Motorbike gives commanders a mobile Infantry unit that speeds to vacant bases and captures them. Securing bases in outlying areas gives you a crucial early-game financial edge, but for all its speed, the Motorbike unit has a handicap - it can’t travel over mountains like Infantry and Bazooka.
This reconnaissance unit delivers the most mobility of all ground troops. It’s a vital unit for stopping the enemy’s Infantry dead in its tracks. Although it does not capture bases, the Recon unit gives commanders an excellent range of vision in Fog of War situations and serves as a solid line of defence between your indirect attack units and the enemy.
An upgrade of the franchise’s venerable Armoured Personnel Carrier, the Mobile Workshop is the battlefield medic of sorts. It can carry an Infantry or Bazooka unit, supply other units with fuel and ammo and build temporary Airports and Ports for refuelling and reloading. It can’t attack, so don’t leave it exposed to enemy fire.
Designed specifically for Fog of War maps, the Flare lets commanders fire a flare rocket up to 5 squares away into the fog. This flare illuminates a 2-square area around a target point to strip away the vision cover provided by some terrain elements. The flare fired is good for only one turn before the light fades back into darkness.
The core indirect attack unit, the Mech Gun sits behind your front lines and picks your enemies off one by one with a massive cannon blast. It’s mobile, loaded with ammo and has a decent range of vision, but the Mech Gun can’t fire and move in the same turn. With mountains nearby to shield the unit, it becomes a powerful force.
There’s one unit feared by foot soldiers and pilots alike: the Anti-Air unit. One of two ground-to-air attack vehicles, it can wipe out Infantry as effectively as it can bring down Helicopters and other aircraft. Anti-Air units can even be effective against smaller vehicles. Its mobility makes it a deadly, versatile unit.
The classic, rumbling scourge of the battlefield: The Tank serves as a great all-purpose force on the front, blowing Infantry units and light-armour vehicles to bits. Its above-average firepower, defence and mobility make it a bully on the battlefield. But even the biggest bullies have weak points, and the Tank has many of them.
Fear on the battlefield has a new name: Anti-Tank. This unit can shoot from up to three squares away, but unlike most indirect attack units, it will counter-attack when it comes under direct ground attack. Tanks that choose to attack the Anti-Tank play a dangerous game. How many of your troops are you willing to lose to take out the Anti-Tank?
Go one step up from a Tank and you get this mid-sized weapon of war. It’s slower and carries less fuel than the standard Tank, but what the Heavy Tank loses in mobility and vision, it gains in firepower and defence. Although it falls prey to the Mega Tank and Bombers circling overhead, it’s a unit that has few rivals.
Whereas Rockets cause massive devastation on the ground, Missiles clear the air a bit and give your ground units some room to breathe. Missiles units can fire at aircraft up to six squares away, creating a virtual no-fly zone. Able to wipe out most planes with one blast, a well-placed Missiles unit can make airports utterly unusable.
The most feared indirect attack arsenal, it can fire on units positioned up to five squares away from it, devastating any unit it targets. When the Rockets unit conceals itself in the Woods or Ruins in Fog of War situations, it becomes unbeatable. It’s hard for your units to survive when attacks seem to come from everywhere all at once.
The ultimate Tank. It’s the most expensive ground unit money can buy, but worth every cent. Its low mobility is an afterthought in the wake of its impeccable firepower and defence. The Mega Tank has powerful enemies in Anti-Tank and Bomber units, but make no mistake, the Mega Tank is one unit that won’t go down easy.



