Three years have passed since the northern kingdom of Daein invaded neighbouring Crimea and sparked a war that nearly consumed the continent of Tellius.
Daein’s armies were defeated, however, and after the people of Crimea crowned the late king’s daughter as their new queen, they began rebuilding their beleaguered nation. Daein, on the other hand, came under the rule of the powerful Begnion Empire.
Slowly, each nation took its first, halting steps toward recovery, but like a shattered mirror, what had been broken could not be put together again.
Daein, under the tyrannical occupation of the Begnion army, has lost all hope of ever seeing a new dawn shine upon its people.
To break free from the grip of Begnion oppression, a handful of young revolutionaries bands together in the Daein capital of Nevassa. Calling themselves the Dawn Brigade, these proud few share the simple goal of saving the lives of their countrymen. Their small act of defiance sets off a series of events that will shake the entire continent…
Sothe claims to be Micaiah’s brother, but they hardly share a resemblance. A skilled thief, he wields a razor-sharp dagger. Although he is devoted to the Dawn Brigade’s cause, protecting Micaiah is always his first priority.
A thief who has changed classes. Their speed is unrivalled, but other stats suffer for it.
The silver-haired maiden, Micaiah uses her light magic and the power to heal with a touch to help the Dawn Brigade in its war with the Begnion Empire. Before the occupation, she earned her keep as a fortune-teller.
Micaiah is the only light mage in the game. She specialises in light magic, which is strong against dark magic but weak against fire, thunder and wind.
A light mage who has changed classes. Can use staves as well as light magic.
Whilst his youth and inexperience tend to make him a reckless swordsman, his sunny disposition makes him hard to dislike. Leonardo tries to teach him a sense of responsibility.
A unit devoted to the study of the sword. Has excellent skill and speed, but low defence.
A myrmidon who has changed classes. Frequently ends battles with a single, terrible blow.
Leonardo dreams of becoming a master archer and trains ceaselessly. Serious and thoughtful, Leonardo always keeps a cool head, even in times of crisis. Edward thinks he nags too much.
A unit specialising in bows. Cannot engage in direct combat.
An archer who has changed classes. Can use crossbows as well as bows.
Scholar and court naturalist for the late King Ashnard of Daein, Izuka was held in high regard for his research and development of living weapons. He has been missing since the war with Crimea.
A young man whom Izuka introduces to Micaiah and her friends as the orphaned son of King Ashnard, Pelleas seems gentle and unassuming. However, his fierce passion drives him to rebuild Daein at any price.
A mage who has changed classes. There are fire, thunder and wind sages.
Rafiel is the Prince of Serenes, the lost heron country crushed by the Begnion Empire. Like all heron laguz, he is unable to fight, but he aids his allies by singing magical galdrar of great power.
A unit that transforms into a hawk to fight. Has great skill and mobility, but is vulnerable to bows and wind magic.
A unit that transforms into a raven to fight. Has great speed and mobility, but is vulnerable to bows and wind magic.
Queen of the wolf laguz, a clan long thought to be extinct. She meets Micaiah’s party inside ancient ruins in the Desert of Death, the vast waste that stretches across eastern Tellius.
A unit that transforms into a wolf to fight. Possesses great skill, but is vulnerable to fire magic.
Fire Emblem: Radiant Dawn is a strategy role-playing game where the emphasis is on tactics and teamwork. Each of the more than 40 chapters in the Fire Emblem: Radiant Dawn story centres on an important battle, and the storyline is affected according to whom survives that battle. Once a hero is slain in the Fire Emblem universe, that hero is gone forever.
At its most basic level, gameplay in Fire Emblem: Radiant Dawn works in two stages:
1) Select and move a character
2) Choose an action for the character
Use the +Control Pad to move the cursor to a character on the map grid. Press the 2 Button to select that character. Some of the grid squares will change to blue and orange. The blue areas represent spaces where your character can move. The orange squares are spots on the grid that show where your character can attack. For direct attacks, you’ll move your character to a blue space adjacent to where an enemy is standing in an orange space.
Once you’ve moved your character, a Command Menu will appear, giving you a choice of actions to perform. Although some command menus will change depending on a character’s skill set, the basic commands are to Attack, use an Item, Trade items, Shove a character to another square or simply Wait. After you perform an action, that character’s turn ends. When all your characters have had their turns, it’s the computer’s turn to move its units.
Once you defeat all enemy units or meet a specific victory condition, you advance to the next chapter. Throughout the battle, your characters will gain valuable experience points for each battle success, becoming stronger as you progress through the chapters.
As a special bonus, you can import completed save data, or “clear data,” from Fire Emblem: Path of Radiance for Nintendo GameCube. Some characters from the GameCube game make appearances in Fire Emblem: Radiant Dawn, and your clear data can give them special bonuses.
For example, these characters can receive extra skills bonuses based on how they performed for you in the GameCube game. If a character’s weapon level in the GameCube game reached a high-enough ranking, bonuses are given there as well. Plus, Support conversations that occurred between specific characters in the GameCube game can be viewed in the transcript library in Fire Emblem: Radiant Dawn. Some Supports in the GameCube game may have effects on the storyline in the Wii sequel.
Fire Emblem: Radiant Dawn will push your brain to its strategic limits! Before you face the challenges on the battlefield, check out these tactics designed to give you an immediate leg up on the Begnion Empire. Long live the rebellion!
Don’t rush into battle by yourself. Bring a friend. When you attack an opponent but don’t do enough damage to drain his hit points, you leave yourself vulnerable during the enemy phase. Work in tandem with another team member to finish an opponent before he gets a chance to retaliate.
Hide in the elements
Know your surroundings and use them to reduce an enemy’s attack. When you hide in tree-covered areas, the enemy has a greater chance of missing you when he attacks. If he does manage to deal damage, the terrain effects help lessen that damage.
Know your percentages
Before each attack, you will see in the combat window the enemy’s hit points, the amount of damage you will do to him, the percent chance that your attack will be successful and the percent chances of performing a critical strike (triple damage). Don’t get too greedy when it comes to damage. Take the higher-percentage attack as opposed to the higher-damage-dealing attack in most circumstances. Missing an opponent entirely will put a serious damper on your best-laid plans.
Money in a war-torn area can be scarce. When you get the opportunity, sell your excess weaponry. Every cent counts when you need to make real upgrades to your weapons and buy life-saving supplies, like hit-point-healing vulneraries.
The best way to keep your less-abled bodies safe and sound is to create a defensive wall with your warriors. Units with high attack power and lots of hit points were designed to be on the front lines. Don’t let your little guys get caught in the line of fire.
One of the best tag-team strategies for attacking an opponent is to pair up a unit that specialises in indirect attacks and one that specialises in direct attacks. When facing an enemy who can only direct-attack, have your indirect-attack specialist deal the initial blow and then let your direct-attack unit come in for the kill. This way, the enemy never has an opportunity to counter-attack and damage your unit. The inverse applies to enemies who specialise in indirect attacks. Have your direct-attacking unit damage the enemy first, then finish him off with the indirect-attack unit.
In addition to different types of terrain, you’ll come across different points of height in some maps. Your indirect-attack units can gain a greater advantage if they attack from a higher level down to a lower level. And of course, if they attack from a lower point to a higher one, they’ll be more apt to miss with their attack or to have it deal less damage.
It takes a thief
Learn the distinct advantages each character class brings to a situation. For example, thieves are natural fits for your party on battlefields that contain many locked doors or chests because thieves can unlock these things. But did you know that thieves are also good for Fog of War situations? A thief carrying a lit torch can shed light on a seven-square area around him. Thieves are also good for picking the pocket of an enemy that will be killed during the next attack.
Help your fighters build a rapport with each other and use the Support function. When units are sent into battle together, they start to build up a sense of camaraderie. You can strengthen how the characters feel about each other by instigating a Support conversation. Two units who Support each other receive statistical bonuses whenever they are within three squares of each other: the stronger their bond, the greater the bonus. Each unit can only bond with one other unit. If you choose to break the bond and make a different combination of support unit, know that you’re breaking their bond of friendship – something not easily repaired. Because it takes so long to build a Support relationship, you must be aware of which units you’re sending into battle together.
© 2015 Nintendo.